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src/game/Towers.cpp
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161
src/game/Towers.cpp
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#include "game/Towers.h"
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#include <map>
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namespace td {
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namespace game {
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const std::map<std::pair<TowerType, TowerLevel>, TowerStats> TowerConstants = {
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// // rate damage range
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{{TowerType::Archer, {1, TowerPath::Top}}, {0, 0, 0}},
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{{TowerType::Archer, {2, TowerPath::Top}}, {0, 0, 0}},
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{{TowerType::Archer, {3, TowerPath::Top}}, {0, 0, 0}},
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{{TowerType::Archer, {4, TowerPath::Top}}, {0, 0, 0}},
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{{TowerType::Archer, {3, TowerPath::Bottom}}, {0, 0, 0}},
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{{TowerType::Archer, {4, TowerPath::Bottom}}, {0, 0, 0}},
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//-----------------------------------------------------------------
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{{TowerType::Ice, {1, TowerPath::Top}}, {0, 0, 0}},
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{{TowerType::Ice, {2, TowerPath::Top}}, {0, 0, 0}},
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{{TowerType::Ice, {3, TowerPath::Top}}, {0, 0, 0}},
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{{TowerType::Ice, {4, TowerPath::Top}}, {0, 0, 0}},
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//-----------------------------------------------------------------
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{{TowerType::Sorcerer, {1, TowerPath::Top}}, {0, 0, 0}},
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{{TowerType::Sorcerer, {2, TowerPath::Top}}, {0, 0, 0}},
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{{TowerType::Sorcerer, {3, TowerPath::Top}}, {0, 0, 0}},
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{{TowerType::Sorcerer, {4, TowerPath::Top}}, {0, 0, 0}},
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{{TowerType::Sorcerer, {3, TowerPath::Bottom}}, {0, 0, 0}},
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{{TowerType::Sorcerer, {4, TowerPath::Bottom}}, {0, 0, 0}},
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//-----------------------------------------------------------------
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{{TowerType::Zeus, {1, TowerPath::Top}}, {0, 0, 0}},
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{{TowerType::Zeus, {2, TowerPath::Top}}, {0, 0, 0}},
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{{TowerType::Zeus, {3, TowerPath::Top}}, {0, 0, 0}},
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{{TowerType::Zeus, {4, TowerPath::Top}}, {0, 0, 0}},
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{{TowerType::Zeus, {3, TowerPath::Bottom}}, {0, 0, 0}},
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{{TowerType::Zeus, {4, TowerPath::Bottom}}, {0, 0, 0}},
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//-----------------------------------------------------------------
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{{TowerType::Mage, {1, TowerPath::Top}}, {0, 0, 0}},
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{{TowerType::Mage, {2, TowerPath::Top}}, {0, 0, 0}},
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{{TowerType::Mage, {3, TowerPath::Top}}, {0, 0, 0}},
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{{TowerType::Mage, {4, TowerPath::Top}}, {0, 0, 0}},
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//-----------------------------------------------------------------
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{{TowerType::Artillery, {1, TowerPath::Top}}, {0, 0, 0}},
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{{TowerType::Artillery, {2, TowerPath::Top}}, {0, 0, 0}},
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{{TowerType::Artillery, {3, TowerPath::Top}}, {0, 0, 0}},
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{{TowerType::Artillery, {4, TowerPath::Top}}, {0, 0, 0}},
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{{TowerType::Artillery, {3, TowerPath::Bottom}}, {0, 0, 0}},
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{{TowerType::Artillery, {4, TowerPath::Bottom}}, {0, 0, 0}},
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//-----------------------------------------------------------------
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{{TowerType::Quake, {1, TowerPath::Top}}, {0, 0, 0}},
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{{TowerType::Quake, {2, TowerPath::Top}}, {0, 0, 0}},
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{{TowerType::Quake, {3, TowerPath::Top}}, {0, 0, 0}},
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{{TowerType::Quake, {4, TowerPath::Top}}, {0, 0, 0}},
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//-----------------------------------------------------------------
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{{TowerType::Poison, {1, TowerPath::Top}}, {0, 0, 0}},
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{{TowerType::Poison, {2, TowerPath::Top}}, {0, 0, 0}},
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{{TowerType::Poison, {3, TowerPath::Top}}, {0, 0, 0}},
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{{TowerType::Poison, {4, TowerPath::Top}}, {0, 0, 0}},
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{{TowerType::Poison, {3, TowerPath::Bottom}}, {0, 0, 0}},
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{{TowerType::Poison, {4, TowerPath::Bottom}}, {0, 0, 0}},
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//-----------------------------------------------------------------
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{{TowerType::Leach, {1, TowerPath::Top}}, {0, 0, 0}},
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{{TowerType::Leach, {2, TowerPath::Top}}, {0, 0, 0}},
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{{TowerType::Leach, {3, TowerPath::Top}}, {0, 0, 0}},
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//-----------------------------------------------------------------
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{{TowerType::Turret, {1, TowerPath::Top}}, {0, 0, 0}},
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{{TowerType::Turret, {2, TowerPath::Top}}, {0, 0, 0}},
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{{TowerType::Turret, {3, TowerPath::Top}}, {0, 0, 0}},
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{{TowerType::Turret, {4, TowerPath::Top}}, {0, 0, 0}},
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{{TowerType::Turret, {3, TowerPath::Bottom}}, {0, 0, 0}},
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{{TowerType::Turret, {4, TowerPath::Bottom}}, {0, 0, 0}},
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//-----------------------------------------------------------------
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{{TowerType::Necromancer, {1, TowerPath::Top}}, {0, 0, 0}},
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{{TowerType::Necromancer, {2, TowerPath::Top}}, {0, 0, 0}},
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{{TowerType::Necromancer, {3, TowerPath::Top}}, {0, 0, 0}},
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{{TowerType::Necromancer, {4, TowerPath::Top}}, {0, 0, 0}},
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{{TowerType::Necromancer, {3, TowerPath::Bottom}}, {0, 0, 0}},
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{{TowerType::Necromancer, {4, TowerPath::Bottom}}, {0, 0, 0}},
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};
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const TowerStats* getTowerStats(TowerType type, TowerLevel level){
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return &TowerConstants.at({type, level});
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}
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void ArcherTower::tick(std::uint64_t delta){
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}
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void IceTower::tick(std::uint64_t delta){
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}
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void MageTower::tick(std::uint64_t delta){
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}
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void PoisonTower::tick(std::uint64_t delta){
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}
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void QuakeTower::tick(std::uint64_t delta){
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}
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void ZeusTower::tick(std::uint64_t delta){
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}
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void ArtilleryTower::tick(std::uint64_t delta){
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}
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void SorcererTower::tick(std::uint64_t delta){
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}
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void LeachTower::tick(std::uint64_t delta){
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}
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void TurretTower::tick(std::uint64_t delta){
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}
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void NecromancerTower::tick(std::uint64_t delta){
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}
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} // namespace game
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} // namespace td
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