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2021-08-21 10:14:47 +02:00
commit a99ecf7c2d
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include/network/Socket.h Normal file
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#ifndef NETWORK_SOCKET_H_
#define NETWORK_SOCKET_H_
#include <string>
#include <vector>
#include <memory>
#include "network/DataBuffer.h"
#ifdef _WIN32
#include <ws2tcpip.h>
#include <winsock2.h>
#else
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <sys/types.h>
#include <unistd.h>
#include <netdb.h>
#include <sys/ioctl.h>
#define closesocket close
#endif
#ifndef INVALID_SOCKET
#define INVALID_SOCKET -1
#endif
#define REMOVE_COPY(className) \
className(const className &) = delete;\
className& operator=(const className &) = delete
namespace td {
namespace network {
class IPAddress;
typedef int SocketHandle;
class Socket {
public:
enum Status { Connected, Disconnected, Error };
enum Type { TCP, UDP };
private:
bool m_Blocking;
Type m_Type;
Status m_Status;
protected:
SocketHandle m_Handle;
Socket(Type type);
void SetStatus(Status status);
public:
virtual ~Socket();
Socket(Socket&& rhs) = default;
Socket& operator=(Socket&& rhs) = default;
bool SetBlocking(bool block);
bool IsBlocking() const noexcept;
Type GetType() const noexcept;
Status GetStatus() const noexcept;
SocketHandle GetHandle() const noexcept;
bool Connect(const std::string& ip, std::uint16_t port);
virtual bool Connect(const IPAddress& address, std::uint16_t port) = 0;
void Disconnect();
std::size_t Send(const std::string& data);
std::size_t Send(DataBuffer& buffer);
virtual std::size_t Send(const uint8_t* data, std::size_t size) = 0;
virtual DataBuffer Receive(std::size_t amount) = 0;
virtual std::size_t Receive(DataBuffer& buffer, std::size_t amount) = 0;
};
typedef std::shared_ptr<Socket> SocketPtr;
} // ns network
} // ns td
#endif