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37
include/game/client/ClientConnexion.h
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37
include/game/client/ClientConnexion.h
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#pragma once
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#include "protocol/PacketHandler.h"
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#include "network/TCPSocket.h"
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#include "game/Connexion.h"
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namespace td {
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namespace client {
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class ClientConnexion : public protocol::Connexion{
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private:
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std::uint8_t m_ConnectionID;
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std::string m_DisconnectReason;
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float m_ServerTPS;
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int m_Ping = 0;
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public:
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ClientConnexion();
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virtual bool updateSocket();
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virtual void HandlePacket(protocol::KeepAlivePacket* packet);
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virtual void HandlePacket(protocol::ConnexionInfoPacket* packet);
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virtual void HandlePacket(protocol::DisconnectPacket* packet);
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virtual void HandlePacket(protocol::ServerTpsPacket* packet);
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const std::string& getDisconnectReason() const{ return m_DisconnectReason; }
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float getServerTPS() const{ return m_ServerTPS; }
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int getServerPing() const {return m_Ping;}
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REMOVE_COPY(ClientConnexion);
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private:
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void registerHandlers();
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void login();
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};
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} // namespace client
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} // namespace td
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