1er commit

This commit is contained in:
2021-08-21 10:14:47 +02:00
commit a99ecf7c2d
99 changed files with 66605 additions and 0 deletions

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#pragma once
#include "ClientConnexion.h"
#include "ClientGame.h"
#include "game/Team.h"
#include "game/Player.h"
namespace td {
namespace client {
class Client{
private:
ClientConnexion m_Connexion;
ClientGame m_Game{m_Connexion.GetDispatcher()};
bool m_Connected;
public:
Client(){}
const ClientGame& getGame() const{ return m_Game; }
const ClientConnexion& getConnexion() const{ return m_Connexion; }
void tick(std::uint64_t delta);
void connect(const std::string& address, std::uint16_t port);
void closeConnection();
bool isConnected() const{ return m_Connexion.getSocketStatus() == network::Socket::Connected; }
void selectTeam(game::TeamColor team);
};
} // namespace client
} // namespace td

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#pragma once
#include "protocol/PacketHandler.h"
#include "network/TCPSocket.h"
#include "game/Connexion.h"
namespace td {
namespace client {
class ClientConnexion : public protocol::Connexion{
private:
std::uint8_t m_ConnectionID;
std::string m_DisconnectReason;
float m_ServerTPS;
int m_Ping = 0;
public:
ClientConnexion();
virtual bool updateSocket();
virtual void HandlePacket(protocol::KeepAlivePacket* packet);
virtual void HandlePacket(protocol::ConnexionInfoPacket* packet);
virtual void HandlePacket(protocol::DisconnectPacket* packet);
virtual void HandlePacket(protocol::ServerTpsPacket* packet);
const std::string& getDisconnectReason() const{ return m_DisconnectReason; }
float getServerTPS() const{ return m_ServerTPS; }
int getServerPing() const {return m_Ping;}
REMOVE_COPY(ClientConnexion);
private:
void registerHandlers();
void login();
};
} // namespace client
} // namespace td

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#pragma once
#include "game/BaseGame.h"
#include "protocol/PacketHandler.h"
#include "WorldClient.h"
namespace td {
namespace client {
class ClientGame : public protocol::PacketHandler, public game::Game{
private:
std::uint8_t m_ConnexionID;
std::uint32_t m_LobbyTime = 0;
game::Player* m_Player = nullptr;
client::WorldClient m_WorldClient{this};
public:
ClientGame(protocol::PacketDispatcher* dispatcher);
virtual ~ClientGame();
virtual void tick(std::uint64_t delta);
std::uint32_t getLobbyTime() const{return m_LobbyTime;}
const game::Player* getPlayer() const{return m_Player;}
virtual void HandlePacket(protocol::ConnexionInfoPacket* packet);
virtual void HandlePacket(protocol::PlayerJoinPacket* packet);
virtual void HandlePacket(protocol::PlayerLeavePacket* packet);
virtual void HandlePacket(protocol::PlayerListPacket* packet);
virtual void HandlePacket(protocol::UpdatePlayerTeamPacket* packet);
virtual void HandlePacket(protocol::UpdateGameStatePacket* packet);
virtual void HandlePacket(protocol::UpdateLobbyTimePacket* packet);
virtual void HandlePacket(protocol::UpdateMoneyPacket* packet);
};
} // namespace client
} // namespace td

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#pragma once
#include "game/World.h"
#include "protocol/PacketHandler.h"
namespace td {
namespace client {
class ClientGame;
class WorldClient : public game::World, public protocol::PacketHandler{
private:
ClientGame* m_Game;
public:
WorldClient(ClientGame* game);
virtual void HandlePacket(protocol::WorldBeginDataPacket* packet);
virtual void HandlePacket(protocol::WorldDataPacket* packet);
virtual void HandlePacket(protocol::SpawnMobPacket* packet);
};
} // namespace client
} // namespace td