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40
include/game/Player.h
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40
include/game/Player.h
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#pragma once
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#include <cstdint>
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#include <string>
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#include "game/Team.h"
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namespace td{
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namespace game{
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class Player{
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private:
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game::TeamColor m_TeamColor = game::TeamColor::None;
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std::uint32_t m_Gold = 0;
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std::int32_t m_EXP;
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std::string m_Name;
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std::uint8_t m_ID;
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std::uint8_t m_GoldPerSecond = 5;
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public:
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Player(std::uint8_t id = 0) : m_ID(id){}
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const std::string& getName() const{return m_Name;}
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void setName(const std::string& name){m_Name = name;}
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game::TeamColor getTeamColor() const{return m_TeamColor;}
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void setTeamColor(game::TeamColor teamColor){m_TeamColor = teamColor;}
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std::uint8_t getGoldPerSecond() const{ return m_GoldPerSecond;}
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void setGoldPerSecond(std::uint8_t goldPerSecond){m_GoldPerSecond = goldPerSecond;}
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std::uint32_t getGold() const{ return m_Gold;}
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void setGold(std::uint32_t gold){m_Gold = gold;}
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std::uint8_t getID() const{return m_ID;}
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};
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} // namespace game
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} // namespace td
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