fix: change renderer to class
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@@ -17,7 +17,7 @@ void WorldRenderer::loadModels(){
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std::cout << "Vertex Count : " << m_WorldVao->getVertexCount() << std::endl;
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}
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WorldRenderer::WorldRenderer(game::World* world) : m_World(world){
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WorldRenderer::WorldRenderer(game::World* world, Renderer* renderer) : m_Renderer(renderer), m_World(world) {
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}
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void WorldRenderer::updateCursorPos(){
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@@ -26,7 +26,7 @@ void WorldRenderer::updateCursorPos(){
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float mouseX = io.MousePos.x;
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float mouseY = io.MousePos.y;
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m_CursorPos = Renderer::getCursorWorldPos({mouseX, mouseY}, Display::getAspectRatio(), m_Zoom, Display::getWindowWidth(), Display::getWindowHeight());
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m_CursorPos = m_Renderer->getCursorWorldPos({mouseX, mouseY}, Display::getAspectRatio(), m_Zoom, Display::getWindowWidth(), Display::getWindowHeight());
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}
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void WorldRenderer::update(){
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@@ -46,7 +46,7 @@ void WorldRenderer::update(){
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}
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void WorldRenderer::renderWorld() const{
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Renderer::renderVAO(*m_WorldVao);
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m_Renderer->renderVAO(*m_WorldVao);
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}
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void WorldRenderer::renderMobs() const{
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@@ -54,7 +54,7 @@ void WorldRenderer::renderMobs() const{
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Renderer::Model model;
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model.vao = m_MobVao.get();
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model.positon = {mob->getX(), mob->getY()};
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Renderer::renderModel(model);
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m_Renderer->renderModel(model);
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}
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}
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@@ -63,7 +63,7 @@ void WorldRenderer::renderTowers() const{
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tileSelectModel.vao = m_SelectTileVao.get();
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tileSelectModel.positon = {(int) m_CursorPos.x, (int) m_CursorPos.y};
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Renderer::renderModel(tileSelectModel);
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m_Renderer->renderModel(tileSelectModel);
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}
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void WorldRenderer::renderTileSelect() const{
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@@ -88,7 +88,7 @@ void WorldRenderer::moveCam(float relativeX, float relativeY, float aspectRatio)
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return;
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float movementX = -relativeX / m_Zoom * aspectRatio;
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float movementY = relativeY / m_Zoom;
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Renderer::setCamMovement({movementX, movementY});
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m_Renderer->setCamMovement({movementX, movementY});
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}
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void WorldRenderer::changeZoom(float zoomStep){
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@@ -101,8 +101,8 @@ void WorldRenderer::changeZoom(float zoomStep){
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else{
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m_Zoom *= zoomStep * sensibility;
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}
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Renderer::setZoom(m_Zoom);
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Renderer::setCamMovement({});
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m_Renderer->setZoom(m_Zoom);
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m_Renderer->setCamMovement({});
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}
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void WorldRenderer::click(int mouseX, int mouseY){
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@@ -112,7 +112,7 @@ void WorldRenderer::click(int mouseX, int mouseY){
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void WorldRenderer::setCamPos(float camX, float camY){
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m_CamPos = {camX, camY};
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Renderer::setCamPos(m_CamPos);
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m_Renderer->setCamPos(m_CamPos);
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}
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} // namespace render
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