fix: change renderer to class
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@@ -7,7 +7,8 @@
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namespace td {
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namespace client {
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ClientGame::ClientGame(protocol::PacketDispatcher* dispatcher): protocol::PacketHandler(dispatcher), game::Game(&m_WorldClient){
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ClientGame::ClientGame(protocol::PacketDispatcher* dispatcher, render::Renderer* renderer): protocol::PacketHandler(dispatcher),
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game::Game(&m_WorldClient), m_Renderer(renderer), m_WorldClient(this), m_WorldRenderer(&m_WorldClient, m_Renderer){
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GetDispatcher()->RegisterHandler(protocol::PacketType::ConnectionInfo, this);
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GetDispatcher()->RegisterHandler(protocol::PacketType::PlayerJoin, this);
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GetDispatcher()->RegisterHandler(protocol::PacketType::PlayerList, this);
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