fix: change renderer to class

This commit is contained in:
2021-09-18 18:58:32 +02:00
parent 519c6e33e7
commit a8b6a646af
10 changed files with 150 additions and 121 deletions

View File

@@ -9,37 +9,53 @@
#define RENDER_RENDERER_H_
#include <glm/glm.hpp>
#include <memory>
#include "loader/GLLoader.h"
#include "render/shaders/WorldShader.h"
#include "render/shaders/EntityShader.h"
namespace td {
namespace render{
namespace render {
namespace Renderer{
class Renderer {
public:
static constexpr float m_AnimationSpeed = 2.0f;
struct Model{
GL::VAO* vao;
glm::vec2 positon;
struct Model {
GL::VAO* vao;
glm::vec2 positon;
};
private:
std::unique_ptr<WorldShader> m_WorldShader;
std::unique_ptr<EntityShader> m_EntityShader;
bool m_IsometricView = true;
float m_IsometricShade = m_IsometricView;
glm::vec2 m_CamPos{};
public:
Renderer();
~Renderer();
bool init();
void prepare();
void resize(const int width, const int height);
void renderVAO(const GL::VAO& vao);
void renderModel(const Model& model);
void setZoom(float zoom);
void setCamMovement(const glm::vec2& mov);
void setCamPos(const glm::vec2& newPos);
void setIsometricView(bool isometric); // false = 2D true = Isometric
glm::vec2 getCursorWorldPos(const glm::vec2& cursorPos, float aspectRatio, float zoom, float windowWidth, float windowHeight);
private:
void updateIsometricView();
void updateIsometricFade();
void initShader();
};
bool init();
void destroy();
void prepare();
void resize(const int width, const int height);
void renderVAO(const GL::VAO& vao);
void renderModel(const Model& model);
void setZoom(float zoom);
void setCamMovement(const glm::vec2& mov);
void setCamPos(const glm::vec2& newPos);
void setIsometricView(bool isometric); // false = 2D true = Isometric
glm::vec2 getCursorWorldPos(const glm::vec2& cursorPos, float aspectRatio, float zoom, float windowWidth, float windowHeight);
}
} // namespace render
} // namespace td