fix: change renderer to class
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@@ -6,16 +6,19 @@
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#include "game/Team.h"
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#include "game/Player.h"
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#include "render/Renderer.h"
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namespace td {
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namespace client {
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class Client{
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private:
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render::Renderer* m_Renderer;
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ClientConnexion m_Connexion;
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ClientGame m_Game{m_Connexion.GetDispatcher()};
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ClientGame m_Game;
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bool m_Connected;
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public:
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Client() : m_Connected(false){}
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Client(render::Renderer* renderer) : m_Renderer(renderer), m_Game(m_Connexion.GetDispatcher(), m_Renderer), m_Connected(false){}
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const ClientGame& getGame() const{ return m_Game; }
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const ClientConnexion& getConnexion() const{ return m_Connexion; }
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@@ -1,9 +1,13 @@
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#pragma once
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#include "game/BaseGame.h"
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#include "protocol/PacketHandler.h"
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#include "WorldClient.h"
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#include "render/WorldRenderer.h"
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#include "render/Renderer.h"
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namespace td {
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namespace client {
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@@ -13,10 +17,11 @@ private:
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std::uint8_t m_ConnexionID;
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std::uint32_t m_LobbyTime = 0;
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game::Player* m_Player = nullptr;
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client::WorldClient m_WorldClient{this};
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render::WorldRenderer m_WorldRenderer{&m_WorldClient};
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render::Renderer* m_Renderer;
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client::WorldClient m_WorldClient;
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render::WorldRenderer m_WorldRenderer;
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public:
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ClientGame(protocol::PacketDispatcher* dispatcher);
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ClientGame(protocol::PacketDispatcher* dispatcher, render::Renderer* renderer);
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virtual ~ClientGame();
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virtual void tick(std::uint64_t delta);
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