feat: changed timer mecanic and mage tower
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@@ -40,14 +40,17 @@ public:
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class Timer {
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private:
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std::uint64_t m_Interval;
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std::uint64_t m_InternalTime = 0;
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bool m_Waiting = true;
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public:
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Timer() : m_Interval(0) {}
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Timer(std::uint64_t interval) : m_Interval(interval) {}
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bool update(std::uint64_t delta);
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void wait(); // let update return true on the next tick (if it was not used)
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void reset();
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void setInterval(std::uint64_t newInterval) { m_Interval = newInterval; }
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@@ -168,34 +168,52 @@ TowerPtr createTower(TowerType type, TowerID id, std::int32_t x, std::int32_t y,
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void ArcherTower::tick(std::uint64_t delta, World* world) {
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if (m_Timer.update(delta)) {
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bool wasTowerActive = false;
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std::uint8_t arrowsShot = 0;
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bool explosiveArrows = getLevel().getPath() == TowerPath::Bottom;
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std::uint8_t arrows = explosiveArrows ? 2 : getLevel().getLevel();
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for (MobPtr mob : world->getMobList()) {
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if (isMobInRange(mob)) {
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world->OnArrowShot(mob, this);
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wasTowerActive = true;
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arrowsShot++;
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if (arrowsShot >= arrows)
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break;
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}
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}
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if (!wasTowerActive)
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m_Timer.wait();
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}
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}
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void IceTower::tick(std::uint64_t delta, World* world) {
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if (m_Timer.update(delta)) {
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float damage = getStats()->getDamage();
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bool wasTowerActive = false;
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for (MobPtr mob : world->getMobList()) {
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if (isMobInRange(mob)) {
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mob->addEffect(EffectType::Slowness, 1); // slowness for 1s every second
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mob->damage(damage);
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wasTowerActive = true;
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}
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}
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if (!wasTowerActive)
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m_Timer.wait();
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}
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}
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void MageTower::tick(std::uint64_t delta, World* world) {
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if (m_Timer.update(delta)) {
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bool wasTowerActive = false;
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for (MobPtr mob : world->getMobList()) {
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if (isMobInRange(mob)) {
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mob->addEffect(EffectType::Fire, getLevel().getLevel()); // slowness for 1s every second
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wasTowerActive = true;
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}
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}
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if (!wasTowerActive)
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m_Timer.wait();
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}
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}
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void PoisonTower::tick(std::uint64_t delta, World* world) {
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@@ -30,6 +30,11 @@ void AutoTimer::reset() {
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}
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bool Timer::update(std::uint64_t delta) {
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if (m_Waiting) {
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m_InternalTime = 0;
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m_Waiting = false;
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return true;
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}
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m_InternalTime += delta;
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if (m_InternalTime >= m_Interval) {
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m_InternalTime %= m_Interval;
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@@ -38,8 +43,13 @@ bool Timer::update(std::uint64_t delta) {
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return false;
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}
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void Timer::wait() {
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m_Waiting = true;
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}
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void Timer::reset() {
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m_InternalTime = 0;
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m_InternalTime = 0; // let the timer active once at the beginning
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m_Waiting = true;
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}
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std::uint64_t getTime() {
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