fix player login
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@@ -119,12 +119,12 @@ void ServerConnexion::HandlePacket(const protocol::PlayerLoginPacket* packet) {
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protocol::UpdateGameStatePacket statePacket(m_Server->GetGame().GetGameState());
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SendPacket(&statePacket);
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m_Server->GetGame().NotifyListeners(&game::GameListener::OnPlayerJoin, m_ID);
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protocol::WorldBeginDataPacket headerDataPacket(m_Server->GetGame().GetWorld());
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protocol::WorldDataPacket dataPacket(m_Server->GetGame().GetWorld());
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SendPacket(&headerDataPacket);
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SendPacket(&dataPacket);
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m_Server->GetGame().NotifyListeners(&game::GameListener::OnPlayerJoin, m_ID);
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}
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}
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