refactor: mob die event
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@@ -73,7 +73,7 @@ public:
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struct EffectDuration {
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EffectType type;
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float duration; // in seconds
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const Tower* tower; // the tower that gived the effect
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Tower* tower; // the tower that gived the effect
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};
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const MobStats* getMobStats(MobType type, std::uint8_t level);
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@@ -129,7 +129,7 @@ public:
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bool isImmuneTo(TowerType type);
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bool isImmuneTo(EffectType type);
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void addEffect(EffectType type, float durationSec, const Tower* tower);
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void addEffect(EffectType type, float durationSec, Tower* tower);
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bool hasEffect(EffectType type);
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float getTileX() { return getCenterX() - static_cast<float>(static_cast<std::int32_t>(getCenterX())); } // returns a float between 0 and 1 excluded
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@@ -143,7 +143,7 @@ protected:
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setSize(getStats()->getSize().x, getStats()->getSize().y);
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}
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private:
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void updateEffects(std::uint64_t delta);
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void updateEffects(std::uint64_t delta, World* world);
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void attackCastle(std::uint64_t delta, World* world);
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void move(std::uint64_t delta, World* world);
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void walk(std::uint64_t delta, World* world);
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@@ -232,10 +232,10 @@ std::string getMobName(MobType type);
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class MobListener {
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public:
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virtual void OnMobSpawn(MobPtr mob) {}
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virtual void OnMobDie(MobPtr mob) {}
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virtual void OnMobSpawn(Mob* mob) {}
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virtual void OnMobDie(Mob* mob) {}
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virtual void OnMobDamage(MobPtr target, float damage, Tower* damager) {}
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virtual void OnMobDamage(Mob* target, float damage, Tower* damager) {}
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virtual void OnMobTouchCastle(Mob* damager, TeamCastle* enemyCastle) {}
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virtual void OnMobCastleDamage(Mob* damager, TeamCastle* enemyCastle, float damage) {}
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@@ -222,7 +222,9 @@ public:
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// MobListener
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virtual void OnMobDamage(MobPtr target, float damage, Tower* source);
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virtual void OnMobDamage(Mob* target, float damage, Tower* source);
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virtual void OnMobDie(Mob* mob);
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private:
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void tickMobs(std::uint64_t delta);
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void cleanDeadMobs();
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@@ -20,7 +20,7 @@ EffectDuration& Mob::getEffect(EffectType effectType) {
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return *std::find_if(m_Effects.begin(), m_Effects.end(), [&effectType](EffectDuration effect) { return effect.type == effectType;});
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}
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void Mob::addEffect(EffectType effectType, float durationSec, const Tower* tower) {
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void Mob::addEffect(EffectType effectType, float durationSec, Tower* tower) {
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if (isImmuneTo(effectType))
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return;
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if (hasEffect(effectType)) {
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@@ -194,12 +194,12 @@ bool Mob::isTouchingCastle(const TeamCastle& enemyCastle) const {
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}
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void Mob::tick(std::uint64_t delta, World* world) {
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updateEffects(delta);
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updateEffects(delta, world);
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move(delta, world);
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attackCastle(delta, world);
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}
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void Mob::updateEffects(std::uint64_t delta) {
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void Mob::updateEffects(std::uint64_t delta, World* world) {
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float deltaSec = (float)delta / 1000.0f;
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for (std::size_t i = 0; i < m_Effects.size(); i++) {
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EffectDuration& effect = m_Effects[i];
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@@ -228,12 +228,12 @@ void Mob::updateEffects(std::uint64_t delta) {
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}
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if (hasEffect(EffectType::Fire)) {
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if (m_EffectFireTimer.update(delta)) {
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damage(3, getEffect(EffectType::Fire).tower);
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world->getMobNotifier().notifyListeners(&MobListener::OnMobDamage, this, 3.0f, getEffect(EffectType::Fire).tower);
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}
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}
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if (hasEffect(EffectType::Poison)) {
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if (m_EffectPoisonTimer.update(delta)) {
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damage(1, getEffect(EffectType::Poison).tower);
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world->getMobNotifier().notifyListeners(&MobListener::OnMobDamage, this, 1.0f, getEffect(EffectType::Poison).tower);
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}
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}
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if (hasEffect(EffectType::Heal)) {
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@@ -230,7 +230,7 @@ void IceTower::tick(std::uint64_t delta, World* world) {
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if (isMobInRange(mob)) {
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mob->addEffect(EffectType::Slowness, 1, this); // slowness for 1s every second
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if (damage > 0)
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world->getMobNotifier().notifyListeners(&MobListener::OnMobDamage, mob, damage, this);
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world->getMobNotifier().notifyListeners(&MobListener::OnMobDamage, mob.get(), damage, this);
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m_Timer.applyCooldown();
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}
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}
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@@ -253,7 +253,7 @@ void PoisonTower::tick(std::uint64_t delta, World* world) {
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for (MobPtr mob : world->getMobList()) {
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if (isMobInRange(mob)) {
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if (getLevel().getPath() == TowerPath::Bottom) {
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world->getMobNotifier().notifyListeners(&MobListener::OnMobDamage, mob, getStats()->getDamage(), this);
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world->getMobNotifier().notifyListeners(&MobListener::OnMobDamage, mob.get(), getStats()->getDamage(), this);
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} else {
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float durationSec;
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switch (getLevel().getLevel()) {
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@@ -214,20 +214,23 @@ bool World::CanPlaceBigTower(const glm::vec2& worldPos, PlayerID playerID) const
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return false;
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}
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void World::cleanDeadMobs() {
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for (std::size_t i = 0; i < m_Mobs.size(); i++) {
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MobPtr mob = m_Mobs[i];
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if (mob->isDead()) {
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if (mob->OnDeath(this)) {
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void World::OnMobDie(Mob* mob) {
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if (mob->OnDeath(this)) { // check if the mob is actually dead (slimes ...)
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//reward players
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Player* sender = m_Game->getPlayerById(mob->getSender());
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sender->addExp(mob->getStats()->getExpReward());
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Player* killer = m_Game->getPlayerById(mob->getLastDamageTower()->getBuilder());
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killer->addGold(mob->getStats()->getMoneyCost());
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m_Mobs.erase(m_Mobs.begin() + i);
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}
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}
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void World::cleanDeadMobs() {
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// safely remove mobs when unused
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for (std::size_t i = 0; i < m_Mobs.size(); i++) {
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MobPtr mob = m_Mobs[i];
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if (mob->isDead()) {
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m_Mobs.erase(m_Mobs.begin() + i);
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}
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}
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}
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@@ -266,7 +269,7 @@ void World::OnArcherTowerShot(MobPtr target, ArcherTower* shooter) {
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}
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void World::OnArrowShot(MobPtr target, bool fireArrow, Tower* shooter) {
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getMobNotifier().notifyListeners(&MobListener::OnMobDamage, target, shooter->getStats()->getDamage(), shooter);
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getMobNotifier().notifyListeners(&MobListener::OnMobDamage, target.get(), shooter->getStats()->getDamage(), shooter);
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if (fireArrow) {
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target->addEffect(EffectType::Fire, ArcherTower::FireDurationSec, shooter);
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}
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@@ -277,12 +280,12 @@ void World::OnExplosion(utils::shape::Circle explosion, float centerDamage, Towe
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if (mob->isAlive() && mob->collidesWith(explosion)) {
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// linear distance damage reduction
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float explosionDamage = mob->distance(explosion) / explosion.getRadius() * centerDamage;
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getMobNotifier().notifyListeners(&MobListener::OnMobDamage, mob, explosionDamage, shooter);
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getMobNotifier().notifyListeners(&MobListener::OnMobDamage, mob.get(), explosionDamage, shooter);
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}
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}
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}
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void World::OnMobDamage(MobPtr target, float damage, Tower* source) {
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void World::OnMobDamage(Mob* target, float damage, Tower* source) {
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target->damage(damage, source);
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if (target->isDead()) {
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getMobNotifier().notifyListeners(&MobListener::OnMobDie, target);
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