feat: add cooldown timer
This commit is contained in:
@@ -93,7 +93,7 @@ private:
|
||||
TowerLevel m_Level{};
|
||||
PlayerID m_Builder;
|
||||
protected:
|
||||
utils::Timer m_Timer;
|
||||
utils::CooldownTimer m_Timer;
|
||||
public:
|
||||
Tower(TowerID id, TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : m_ID(id), m_Type(type), m_X(x), m_Y(y), m_Builder(builder),
|
||||
m_Timer(getStats()->getDamageRate() * 1000) { // converting seconds to millis
|
||||
@@ -107,7 +107,7 @@ public:
|
||||
void upgrade(std::uint8_t level, TowerPath path) {
|
||||
m_Level.setLevel(level);
|
||||
m_Level.setPath(path);
|
||||
m_Timer.setInterval(getStats()->getDamageRate() * 1000); // converting seconds to millis
|
||||
m_Timer.setCooldown(getStats()->getDamageRate() * 1000); // converting seconds to millis
|
||||
m_Timer.reset();
|
||||
}
|
||||
|
||||
|
||||
@@ -41,21 +41,36 @@ class Timer {
|
||||
private:
|
||||
std::uint64_t m_Interval;
|
||||
std::uint64_t m_InternalTime = 0;
|
||||
|
||||
bool m_Waiting = true;
|
||||
public:
|
||||
Timer() : m_Interval(0) {}
|
||||
Timer(std::uint64_t interval) : m_Interval(interval) {}
|
||||
|
||||
bool update(std::uint64_t delta);
|
||||
|
||||
void wait(); // let update return true on the next tick (if it was not used)
|
||||
|
||||
void reset();
|
||||
|
||||
void setInterval(std::uint64_t newInterval) { m_Interval = newInterval; }
|
||||
std::uint64_t getInterval() const { return m_Interval; }
|
||||
};
|
||||
|
||||
// utililty class to call function at regular period of time with a cooldown (used for towers)
|
||||
class CooldownTimer {
|
||||
private:
|
||||
std::uint64_t m_Cooldown;
|
||||
std::uint64_t m_CooldownTime;
|
||||
public:
|
||||
CooldownTimer() : m_Cooldown(0), m_CooldownTime(0) {}
|
||||
CooldownTimer(std::uint64_t cooldown) : m_Cooldown(0), m_CooldownTime(cooldown) {}
|
||||
|
||||
bool update(std::uint64_t delta);
|
||||
|
||||
void applyCooldown();
|
||||
|
||||
void reset();
|
||||
|
||||
void setCooldown(std::uint64_t newCooldown) { m_CooldownTime = newCooldown; }
|
||||
std::uint64_t getCooldown() const { return m_CooldownTime; }
|
||||
};
|
||||
|
||||
} // namespace utils
|
||||
} // namespace td
|
||||
|
||||
@@ -208,51 +208,42 @@ std::string getTowerName(TowerType type) {
|
||||
|
||||
void ArcherTower::tick(std::uint64_t delta, World* world) {
|
||||
if (m_Timer.update(delta)) {
|
||||
bool wasTowerActive = false;
|
||||
std::uint8_t arrowsShot = 0;
|
||||
bool explosiveArrows = getLevel().getPath() == TowerPath::Bottom;
|
||||
std::uint8_t arrows = explosiveArrows ? 2 : getLevel().getLevel();
|
||||
for (MobPtr mob : world->getMobList()) {
|
||||
if (isMobInRange(mob)) {
|
||||
world->OnArrowShot(mob, this);
|
||||
wasTowerActive = true;
|
||||
arrowsShot++;
|
||||
if (arrowsShot >= arrows)
|
||||
break;
|
||||
m_Timer.applyCooldown();
|
||||
}
|
||||
}
|
||||
if (!wasTowerActive)
|
||||
m_Timer.wait();
|
||||
}
|
||||
}
|
||||
|
||||
void IceTower::tick(std::uint64_t delta, World* world) {
|
||||
if (m_Timer.update(delta)) {
|
||||
float damage = getStats()->getDamage();
|
||||
bool wasTowerActive = false;
|
||||
for (MobPtr mob : world->getMobList()) {
|
||||
if (isMobInRange(mob)) {
|
||||
mob->addEffect(EffectType::Slowness, 1, this); // slowness for 1s every second
|
||||
mob->damage(damage, this);
|
||||
wasTowerActive = true;
|
||||
m_Timer.applyCooldown();
|
||||
}
|
||||
}
|
||||
if (!wasTowerActive)
|
||||
m_Timer.wait();
|
||||
}
|
||||
}
|
||||
|
||||
void MageTower::tick(std::uint64_t delta, World* world) {
|
||||
if (m_Timer.update(delta)) {
|
||||
bool wasTowerActive = false;
|
||||
for (MobPtr mob : world->getMobList()) {
|
||||
if (isMobInRange(mob)) {
|
||||
mob->addEffect(EffectType::Fire, getLevel().getLevel() * 3, this);
|
||||
wasTowerActive = true;
|
||||
m_Timer.applyCooldown();
|
||||
}
|
||||
}
|
||||
if (!wasTowerActive)
|
||||
m_Timer.wait();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -30,11 +30,6 @@ void AutoTimer::reset() {
|
||||
}
|
||||
|
||||
bool Timer::update(std::uint64_t delta) {
|
||||
if (m_Waiting) {
|
||||
m_InternalTime = 0;
|
||||
m_Waiting = false;
|
||||
return true;
|
||||
}
|
||||
m_InternalTime += delta;
|
||||
if (m_InternalTime >= m_Interval) {
|
||||
m_InternalTime %= m_Interval;
|
||||
@@ -43,13 +38,23 @@ bool Timer::update(std::uint64_t delta) {
|
||||
return false;
|
||||
}
|
||||
|
||||
void Timer::wait() {
|
||||
m_Waiting = true;
|
||||
}
|
||||
|
||||
void Timer::reset() {
|
||||
m_InternalTime = 0; // let the timer active once at the beginning
|
||||
m_Waiting = true;
|
||||
}
|
||||
|
||||
bool CooldownTimer::update(std::uint64_t delta) {
|
||||
if (m_Cooldown > 0) {
|
||||
m_Cooldown = std::max(0L, static_cast<std::int64_t>(m_Cooldown - delta));
|
||||
}
|
||||
return m_Cooldown == 0;
|
||||
}
|
||||
|
||||
void CooldownTimer::reset() {
|
||||
m_Cooldown = 0; // let the timer active once at the beginning
|
||||
}
|
||||
|
||||
void CooldownTimer::applyCooldown(){
|
||||
m_Cooldown = m_CooldownTime;
|
||||
}
|
||||
|
||||
std::uint64_t getTime() {
|
||||
|
||||
Reference in New Issue
Block a user