fix: remove mob spawning at the start of a game
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@@ -23,8 +23,6 @@ void ServerGame::startGame() {
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m_Server->broadcastPacket(&mapData);
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m_Server->broadcastPacket(&mapData);
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m_GameState = game::GameState::Game;
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m_GameState = game::GameState::Game;
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m_ServerWorld.spawnMobs(game::MobType::Zombie, 1, 0, 12);
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}
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}
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void ServerGame::updateGoldMines() {
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void ServerGame::updateGoldMines() {
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