fix: remove mob spawning at the start of a game

This commit is contained in:
2021-11-04 19:47:43 +01:00
parent bc83071d57
commit 98e451bf86

View File

@@ -23,8 +23,6 @@ void ServerGame::startGame() {
m_Server->broadcastPacket(&mapData);
m_GameState = game::GameState::Game;
m_ServerWorld.spawnMobs(game::MobType::Zombie, 1, 0, 12);
}
void ServerGame::updateGoldMines() {