BIG REFACTOR Part 2
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@@ -98,10 +98,10 @@ void WorldShader::loadShader() {
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}
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void WorldShader::getAllUniformLocation() {
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location_aspect_ratio = getUniformLocation("aspectRatio");
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location_zoom = getUniformLocation("zoom");
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location_cam = getUniformLocation("camPos");
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location_viewtype = getUniformLocation("isometricView");
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location_aspect_ratio = static_cast<unsigned int>(getUniformLocation("aspectRatio"));
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location_zoom = static_cast<unsigned int>(getUniformLocation("zoom"));
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location_cam = static_cast<unsigned int>(getUniformLocation("camPos"));
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location_viewtype = static_cast<unsigned int>(getUniformLocation("isometricView"));
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}
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void WorldShader::setCamPos(const glm::vec2& camPos) {
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