BIG REFACTOR Part 2
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@@ -17,8 +17,9 @@
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namespace GL {
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struct VertexAttribPointer {
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unsigned int m_Index, m_Size;
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int m_Offset;
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unsigned int m_Index;
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unsigned int m_Size;
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unsigned int m_Offset;
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};
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class VertexBuffer {
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@@ -9,7 +9,9 @@
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#define RENDER_LOADER_TEXTURELOADER_H_
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namespace TextureLoader {
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const unsigned int loadGLTexture(const char* fileName);
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unsigned int loadGLTexture(const char* fileName);
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}
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