refactor: archer tower aoe damage
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@@ -163,6 +163,8 @@ class ArcherTower : public LittleTower {
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public:
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ArcherTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
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constexpr static float ExplosionRadius = 1.5f;
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virtual TowerType getType() const { return TowerType::Archer; }
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virtual void tick(std::uint64_t delta, World* world);
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};
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