change windows backend to sdl2
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3
include/render/GL.h
Normal file
3
include/render/GL.h
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@@ -0,0 +1,3 @@
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#pragma once
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#include "glbinding/gl/gl.h"
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@@ -8,7 +8,8 @@
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#ifndef RENDER_GUI_TOWERGUI_H_
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#define RENDER_GUI_TOWERGUI_H_
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struct GLFWwindow;
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struct SDL_Window;
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typedef void *SDL_GLContext;
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namespace td {
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namespace render {
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@@ -21,7 +22,7 @@ class Renderer;
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namespace TowerGui {
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void init(GLFWwindow* window, td::render::Renderer* renderer);
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void init(SDL_Window* window, SDL_GLContext glContext, td::render::Renderer* renderer);
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void render();
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void destroy();
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