changed team structure
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@@ -17,9 +17,9 @@ void ServerWorld::spawnMobs(game::MobType type, std::uint8_t level, game::Player
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game::Spawn* enemyMobSpawn;
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if(senderTeam == game::TeamColor::Red){
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enemyMobSpawn = &m_Spawns[(std::size_t) game::TeamColor::Blue];
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enemyMobSpawn = &getTeam(game::TeamColor::Blue).getSpawn();
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}else{
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enemyMobSpawn = &m_Spawns[(std::size_t) game::TeamColor::Red];
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enemyMobSpawn = &getTeam(game::TeamColor::Red).getSpawn();
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}
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std::int32_t spawnCenterX = enemyMobSpawn->x;
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