changed team structure
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@@ -41,13 +41,13 @@ bool World::loadMap(const protocol::WorldBeginDataPacket* worldHeader){
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m_WalkablePalette = worldHeader->getWalkableTileColor();
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m_DecorationPalette = worldHeader->getDecorationPalette();
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m_Spawns[(std::size_t) TeamColor::Red] = worldHeader->getRedSpawn();
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m_Spawns[(std::size_t) TeamColor::Blue] = worldHeader->getBlueSpawn();
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getRedTeam().getSpawn() = worldHeader->getRedSpawn();
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getBlueTeam().getSpawn() = worldHeader->getBlueSpawn();
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m_SpawnColorPalette = worldHeader->getSpawnPalette();
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m_Castles[(std::size_t) TeamColor::Red] = worldHeader->getRedCastle();
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m_Castles[(std::size_t) TeamColor::Blue] = worldHeader->getBlueCastle();
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getRedTeam().getCastle() = worldHeader->getRedCastle();
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getBlueTeam().getCastle() = worldHeader->getBlueCastle();
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m_TilePalette = worldHeader->getTilePalette();
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}
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@@ -382,5 +382,29 @@ const Color& World::getTileColor(TilePtr tile) const{
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return m_DecorationPalette[0];
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}
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Team& World::getRedTeam(){
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return m_Game->getRedTeam();
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}
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const Team& World::getRedTeam() const{
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return m_Game->getRedTeam();
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}
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Team& World::getBlueTeam(){
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return m_Game->getBlueTeam();
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}
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const Team& World::getBlueTeam() const{
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return m_Game->getBlueTeam();
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}
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Team& World::getTeam(TeamColor team){
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return m_Game->getTeam(team);
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}
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const Team& World::getTeam(TeamColor team) const{
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return m_Game->getTeam(team);
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}
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} // namespace game
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} // namespace td
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@@ -17,9 +17,9 @@ void ServerWorld::spawnMobs(game::MobType type, std::uint8_t level, game::Player
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game::Spawn* enemyMobSpawn;
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if(senderTeam == game::TeamColor::Red){
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enemyMobSpawn = &m_Spawns[(std::size_t) game::TeamColor::Blue];
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enemyMobSpawn = &getTeam(game::TeamColor::Blue).getSpawn();
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}else{
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enemyMobSpawn = &m_Spawns[(std::size_t) game::TeamColor::Red];
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enemyMobSpawn = &getTeam(game::TeamColor::Red).getSpawn();
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}
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std::int32_t spawnCenterX = enemyMobSpawn->x;
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@@ -87,8 +87,8 @@ DataBuffer WorldBeginDataPacket::Serialize() const{
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memcpy((void*)data.data() + bufferSize, decoTilePalette.data(), decoTilePalette.size() * sizeof(game::Color));
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const game::Spawn& redSpawn = m_World->getRedSpawn(), blueSpawn = m_World->getBlueSpawn();
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const game::TeamCastle& redCastle = m_World->getRedCastle(), blueCastle = m_World->getBlueCastle();
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const game::Spawn& redSpawn = m_World->getRedTeam().getSpawn(), blueSpawn = m_World->getBlueTeam().getSpawn();
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const game::TeamCastle& redCastle = m_World->getRedTeam().getCastle(), blueCastle = m_World->getBlueTeam().getCastle();
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data << redSpawn << redCastle;
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data << blueSpawn << blueCastle;
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@@ -3,6 +3,8 @@
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#include <iostream>
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#include <string.h>
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#include "game/BaseGame.h"
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namespace td {
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namespace render {
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@@ -114,7 +116,7 @@ GL::VAO loadWorldModel(const td::game::World* world){
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}
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for (int spawnColor = 0; spawnColor < 2; spawnColor++){
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const game::Spawn& spawn = world->getSpawn(game::TeamColor(spawnColor));
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const game::Spawn& spawn = world->getTeam(game::TeamColor(spawnColor)).getSpawn();
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float fromX = spawn.x - 2, toX = spawn.x + 3;
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float fromY = spawn.y - 2, toY = spawn.y + 3;
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