timed packets
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@@ -54,13 +54,37 @@ public:
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virtual void Deserialize(DataBuffer& data) = 0;
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virtual void Dispatch(PacketHandler* handler) const = 0;
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void WritePacketID(DataBuffer& data, bool packetID) const;
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virtual void WritePacketID(DataBuffer& data, bool packetID) const;
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virtual PacketType GetType() const = 0;
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std::uint8_t GetID() const { return static_cast<std::uint8_t>(GetType()); }
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virtual bool IsTimed() const { return false; }
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};
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class TimedPacket : public Packet {
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protected:
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std::uint64_t m_PacketTime = 69;
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public:
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TimedPacket() {}
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virtual ~TimedPacket() {}
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virtual DataBuffer Serialize(bool packetID = true) const = 0;
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virtual void Deserialize(DataBuffer& data) = 0;
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virtual void Dispatch(PacketHandler* handler) const = 0;
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virtual void WritePacketID(DataBuffer& data, bool packetID) const override;
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virtual PacketType GetType() const = 0;
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virtual bool IsTimed() const override { return true; }
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void SetPacketTime(std::uint64_t packetTime) { m_PacketTime = packetTime; }
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};
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typedef std::unique_ptr<Packet> PacketPtr;
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typedef std::unique_ptr<TimedPacket> TimedPacketPtr;
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} // namespace protocol
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} // namespace td
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@@ -5,7 +5,7 @@
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namespace td {
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namespace protocol {
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class KeepAlivePacket : public Packet {
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class KeepAlivePacket : public TimedPacket {
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private:
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std::uint64_t m_AliveID;
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public:
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@@ -39,7 +39,27 @@ static std::map<PacketType, PacketCreator> packets = {
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};
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PacketPtr CreatePacket(PacketType type, DataBuffer& buffer) {
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PacketPtr packet = packets[type]();
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std::uint8_t packetTypeInt = static_cast<std::uint8_t>(type);
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PacketPtr packet;
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// we have a timed packet
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if (packetTypeInt >> 7) {
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std::uint64_t packetTime = 0;
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buffer >> packetTime;
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packetTypeInt &= 0x7F;
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type = protocol::PacketType(packetTypeInt);
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packet = packets[type]();
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TimedPacket* timedPacket = reinterpret_cast<TimedPacket*>(packet.get());
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timedPacket->SetPacketTime(packetTime);
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} else {
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packet = packets[type]();
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}
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packet->Deserialize(buffer);
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return packet;
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}
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@@ -1,7 +1,7 @@
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#include "protocol/PacketHandler.h"
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#include "protocol/Packets.h"
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#define REGISTER_DISPATCH_CLASS(className) void className::Dispatch(PacketHandler* handler) const { \
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#define REGISTER_DISPATCH(className) void className::Dispatch(PacketHandler* handler) const { \
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handler->HandlePacket(this);\
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}
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@@ -13,32 +13,37 @@ void Packet::WritePacketID(DataBuffer& data, bool packetID) const {
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data << GetID();
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}
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REGISTER_DISPATCH_CLASS(PlayerLoginPacket)
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REGISTER_DISPATCH_CLASS(WorldBeginDataPacket)
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REGISTER_DISPATCH_CLASS(WorldDataPacket)
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REGISTER_DISPATCH_CLASS(KeepAlivePacket)
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REGISTER_DISPATCH_CLASS(UpdateExpPacket)
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REGISTER_DISPATCH_CLASS(UpdateMoneyPacket)
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REGISTER_DISPATCH_CLASS(UpdateLobbyTimePacket)
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REGISTER_DISPATCH_CLASS(UpdateGameStatePacket)
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REGISTER_DISPATCH_CLASS(PlayerListPacket)
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REGISTER_DISPATCH_CLASS(PlayerJoinPacket)
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REGISTER_DISPATCH_CLASS(PlayerLeavePacket)
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REGISTER_DISPATCH_CLASS(ConnexionInfoPacket)
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REGISTER_DISPATCH_CLASS(SelectTeamPacket)
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REGISTER_DISPATCH_CLASS(UpdatePlayerTeamPacket)
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REGISTER_DISPATCH_CLASS(DisconnectPacket)
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REGISTER_DISPATCH_CLASS(ServerTpsPacket)
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REGISTER_DISPATCH_CLASS(SpawnMobPacket)
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REGISTER_DISPATCH_CLASS(PlaceTowerPacket)
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REGISTER_DISPATCH_CLASS(WorldAddTowerPacket)
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REGISTER_DISPATCH_CLASS(RemoveTowerPacket)
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REGISTER_DISPATCH_CLASS(SendMobsPacket)
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REGISTER_DISPATCH_CLASS(UpgradeTowerPacket)
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REGISTER_DISPATCH_CLASS(UpdateCastleLifePacket)
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REGISTER_DISPATCH_CLASS(UpdateMobStatesPacket)
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REGISTER_DISPATCH_CLASS(PlayerBuyItemPacket)
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REGISTER_DISPATCH_CLASS(PlayerBuyMobUpgradePacket)
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void TimedPacket::WritePacketID(DataBuffer& data, bool packetID) const {
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if (packetID)
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data << static_cast<std::uint8_t>(GetID() | static_cast<std::uint8_t>(0x80)) << m_PacketTime;
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}
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REGISTER_DISPATCH(PlayerLoginPacket)
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REGISTER_DISPATCH(WorldBeginDataPacket)
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REGISTER_DISPATCH(WorldDataPacket)
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REGISTER_DISPATCH(KeepAlivePacket)
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REGISTER_DISPATCH(UpdateExpPacket)
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REGISTER_DISPATCH(UpdateMoneyPacket)
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REGISTER_DISPATCH(UpdateLobbyTimePacket)
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REGISTER_DISPATCH(UpdateGameStatePacket)
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REGISTER_DISPATCH(PlayerListPacket)
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REGISTER_DISPATCH(PlayerJoinPacket)
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REGISTER_DISPATCH(PlayerLeavePacket)
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REGISTER_DISPATCH(ConnexionInfoPacket)
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REGISTER_DISPATCH(SelectTeamPacket)
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REGISTER_DISPATCH(UpdatePlayerTeamPacket)
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REGISTER_DISPATCH(DisconnectPacket)
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REGISTER_DISPATCH(ServerTpsPacket)
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REGISTER_DISPATCH(SpawnMobPacket)
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REGISTER_DISPATCH(PlaceTowerPacket)
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REGISTER_DISPATCH(WorldAddTowerPacket)
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REGISTER_DISPATCH(RemoveTowerPacket)
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REGISTER_DISPATCH(SendMobsPacket)
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REGISTER_DISPATCH(UpgradeTowerPacket)
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REGISTER_DISPATCH(UpdateCastleLifePacket)
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REGISTER_DISPATCH(UpdateMobStatesPacket)
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REGISTER_DISPATCH(PlayerBuyItemPacket)
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REGISTER_DISPATCH(PlayerBuyMobUpgradePacket)
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} // namespace protocol
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} // namespace td
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