timed packets

This commit is contained in:
2023-08-12 14:43:20 +02:00
parent 0a814233a4
commit 88a9020da7
4 changed files with 79 additions and 30 deletions

View File

@@ -54,13 +54,37 @@ public:
virtual void Deserialize(DataBuffer& data) = 0;
virtual void Dispatch(PacketHandler* handler) const = 0;
void WritePacketID(DataBuffer& data, bool packetID) const;
virtual void WritePacketID(DataBuffer& data, bool packetID) const;
virtual PacketType GetType() const = 0;
std::uint8_t GetID() const { return static_cast<std::uint8_t>(GetType()); }
virtual bool IsTimed() const { return false; }
};
class TimedPacket : public Packet {
protected:
std::uint64_t m_PacketTime = 69;
public:
TimedPacket() {}
virtual ~TimedPacket() {}
virtual DataBuffer Serialize(bool packetID = true) const = 0;
virtual void Deserialize(DataBuffer& data) = 0;
virtual void Dispatch(PacketHandler* handler) const = 0;
virtual void WritePacketID(DataBuffer& data, bool packetID) const override;
virtual PacketType GetType() const = 0;
virtual bool IsTimed() const override { return true; }
void SetPacketTime(std::uint64_t packetTime) { m_PacketTime = packetTime; }
};
typedef std::unique_ptr<Packet> PacketPtr;
typedef std::unique_ptr<TimedPacket> TimedPacketPtr;
} // namespace protocol
} // namespace td

View File

@@ -5,7 +5,7 @@
namespace td {
namespace protocol {
class KeepAlivePacket : public Packet {
class KeepAlivePacket : public TimedPacket {
private:
std::uint64_t m_AliveID;
public:

View File

@@ -39,7 +39,27 @@ static std::map<PacketType, PacketCreator> packets = {
};
PacketPtr CreatePacket(PacketType type, DataBuffer& buffer) {
PacketPtr packet = packets[type]();
std::uint8_t packetTypeInt = static_cast<std::uint8_t>(type);
PacketPtr packet;
// we have a timed packet
if (packetTypeInt >> 7) {
std::uint64_t packetTime = 0;
buffer >> packetTime;
packetTypeInt &= 0x7F;
type = protocol::PacketType(packetTypeInt);
packet = packets[type]();
TimedPacket* timedPacket = reinterpret_cast<TimedPacket*>(packet.get());
timedPacket->SetPacketTime(packetTime);
} else {
packet = packets[type]();
}
packet->Deserialize(buffer);
return packet;
}

View File

@@ -1,7 +1,7 @@
#include "protocol/PacketHandler.h"
#include "protocol/Packets.h"
#define REGISTER_DISPATCH_CLASS(className) void className::Dispatch(PacketHandler* handler) const { \
#define REGISTER_DISPATCH(className) void className::Dispatch(PacketHandler* handler) const { \
handler->HandlePacket(this);\
}
@@ -13,32 +13,37 @@ void Packet::WritePacketID(DataBuffer& data, bool packetID) const {
data << GetID();
}
REGISTER_DISPATCH_CLASS(PlayerLoginPacket)
REGISTER_DISPATCH_CLASS(WorldBeginDataPacket)
REGISTER_DISPATCH_CLASS(WorldDataPacket)
REGISTER_DISPATCH_CLASS(KeepAlivePacket)
REGISTER_DISPATCH_CLASS(UpdateExpPacket)
REGISTER_DISPATCH_CLASS(UpdateMoneyPacket)
REGISTER_DISPATCH_CLASS(UpdateLobbyTimePacket)
REGISTER_DISPATCH_CLASS(UpdateGameStatePacket)
REGISTER_DISPATCH_CLASS(PlayerListPacket)
REGISTER_DISPATCH_CLASS(PlayerJoinPacket)
REGISTER_DISPATCH_CLASS(PlayerLeavePacket)
REGISTER_DISPATCH_CLASS(ConnexionInfoPacket)
REGISTER_DISPATCH_CLASS(SelectTeamPacket)
REGISTER_DISPATCH_CLASS(UpdatePlayerTeamPacket)
REGISTER_DISPATCH_CLASS(DisconnectPacket)
REGISTER_DISPATCH_CLASS(ServerTpsPacket)
REGISTER_DISPATCH_CLASS(SpawnMobPacket)
REGISTER_DISPATCH_CLASS(PlaceTowerPacket)
REGISTER_DISPATCH_CLASS(WorldAddTowerPacket)
REGISTER_DISPATCH_CLASS(RemoveTowerPacket)
REGISTER_DISPATCH_CLASS(SendMobsPacket)
REGISTER_DISPATCH_CLASS(UpgradeTowerPacket)
REGISTER_DISPATCH_CLASS(UpdateCastleLifePacket)
REGISTER_DISPATCH_CLASS(UpdateMobStatesPacket)
REGISTER_DISPATCH_CLASS(PlayerBuyItemPacket)
REGISTER_DISPATCH_CLASS(PlayerBuyMobUpgradePacket)
void TimedPacket::WritePacketID(DataBuffer& data, bool packetID) const {
if (packetID)
data << static_cast<std::uint8_t>(GetID() | static_cast<std::uint8_t>(0x80)) << m_PacketTime;
}
REGISTER_DISPATCH(PlayerLoginPacket)
REGISTER_DISPATCH(WorldBeginDataPacket)
REGISTER_DISPATCH(WorldDataPacket)
REGISTER_DISPATCH(KeepAlivePacket)
REGISTER_DISPATCH(UpdateExpPacket)
REGISTER_DISPATCH(UpdateMoneyPacket)
REGISTER_DISPATCH(UpdateLobbyTimePacket)
REGISTER_DISPATCH(UpdateGameStatePacket)
REGISTER_DISPATCH(PlayerListPacket)
REGISTER_DISPATCH(PlayerJoinPacket)
REGISTER_DISPATCH(PlayerLeavePacket)
REGISTER_DISPATCH(ConnexionInfoPacket)
REGISTER_DISPATCH(SelectTeamPacket)
REGISTER_DISPATCH(UpdatePlayerTeamPacket)
REGISTER_DISPATCH(DisconnectPacket)
REGISTER_DISPATCH(ServerTpsPacket)
REGISTER_DISPATCH(SpawnMobPacket)
REGISTER_DISPATCH(PlaceTowerPacket)
REGISTER_DISPATCH(WorldAddTowerPacket)
REGISTER_DISPATCH(RemoveTowerPacket)
REGISTER_DISPATCH(SendMobsPacket)
REGISTER_DISPATCH(UpgradeTowerPacket)
REGISTER_DISPATCH(UpdateCastleLifePacket)
REGISTER_DISPATCH(UpdateMobStatesPacket)
REGISTER_DISPATCH(PlayerBuyItemPacket)
REGISTER_DISPATCH(PlayerBuyMobUpgradePacket)
} // namespace protocol
} // namespace td