refactor: remove useless namespace
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@@ -11,7 +11,7 @@ namespace game {
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class Player {
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class Player {
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private:
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private:
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game::TeamColor m_TeamColor;
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TeamColor m_TeamColor;
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PlayerUpgrades m_Upgrades;
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PlayerUpgrades m_Upgrades;
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std::uint32_t m_Gold;
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std::uint32_t m_Gold;
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@@ -21,13 +21,13 @@ private:
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public:
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public:
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Player(std::uint8_t id = 0) : m_TeamColor(game::TeamColor::None), m_Gold(0), m_Exp(0), m_ID(id) {}
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Player(std::uint8_t id = 0) : m_TeamColor(TeamColor::None), m_Gold(0), m_Exp(0), m_ID(id) {}
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const std::string& GetName() const { return m_Name; }
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const std::string& GetName() const { return m_Name; }
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void SetName(const std::string& name) { m_Name = name; }
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void SetName(const std::string& name) { m_Name = name; }
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game::TeamColor GetTeamColor() const { return m_TeamColor; }
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TeamColor GetTeamColor() const { return m_TeamColor; }
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void SetTeamColor(game::TeamColor teamColor) { m_TeamColor = teamColor; }
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void SetTeamColor(TeamColor teamColor) { m_TeamColor = teamColor; }
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std::uint32_t GetGold() const { return m_Gold; }
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std::uint32_t GetGold() const { return m_Gold; }
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void SetGold(std::uint32_t gold) { m_Gold = gold; }
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void SetGold(std::uint32_t gold) { m_Gold = gold; }
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