set summon menu cooldown
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@@ -1,16 +1,19 @@
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#pragma once
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#include "SummonMenu.h"
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#include "td/game/BaseGame.h"
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namespace td {
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namespace gui {
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class GameMenu : public GuiWidget {
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class GameMenu : public GuiWidget, public game::GameListener {
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private:
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std::unique_ptr<SummonMenu> m_SummonMenu;
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public:
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GameMenu(client::Client* client);
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virtual void OnGameBegin();
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virtual void Render();
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private:
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void ShowTPS();
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