add exp sync
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@@ -47,6 +47,7 @@ public:
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virtual void HandlePacket(const protocol::UpdateGameStatePacket* packet) override;
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virtual void HandlePacket(const protocol::UpdateGameStatePacket* packet) override;
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virtual void HandlePacket(const protocol::UpdateLobbyTimePacket* packet) override;
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virtual void HandlePacket(const protocol::UpdateLobbyTimePacket* packet) override;
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virtual void HandlePacket(const protocol::UpdateMoneyPacket* packet) override;
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virtual void HandlePacket(const protocol::UpdateMoneyPacket* packet) override;
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virtual void HandlePacket(const protocol::UpdateExpPacket* packet) override;
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virtual void HandlePacket(const protocol::DisconnectPacket* packet) override;
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virtual void HandlePacket(const protocol::DisconnectPacket* packet) override;
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virtual void HandlePacket(const protocol::WorldDataPacket* packet) override;
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virtual void HandlePacket(const protocol::WorldDataPacket* packet) override;
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@@ -199,6 +199,8 @@ public:
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UpdateExpPacket(std::uint32_t newAmount) : m_NewAmount(newAmount) {}
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UpdateExpPacket(std::uint32_t newAmount) : m_NewAmount(newAmount) {}
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virtual ~UpdateExpPacket() {}
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virtual ~UpdateExpPacket() {}
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std::uint32_t GetExp() const { return m_NewAmount; }
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virtual DataBuffer Serialize(bool packetID = true) const;
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virtual DataBuffer Serialize(bool packetID = true) const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler) const;
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virtual void Dispatch(PacketHandler* handler) const;
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@@ -16,6 +16,7 @@ m_WorldRenderer(&m_WorldClient, this) {
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GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateLobbyTime, this);
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GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateLobbyTime, this);
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GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateGameState, this);
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GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateGameState, this);
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GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateMoney, this);
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GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateMoney, this);
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GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateEXP, this);
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GetDispatcher()->RegisterHandler(protocol::PacketType::Disconnect, this);
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GetDispatcher()->RegisterHandler(protocol::PacketType::Disconnect, this);
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GetDispatcher()->RegisterHandler(protocol::PacketType::WorldData, this);
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GetDispatcher()->RegisterHandler(protocol::PacketType::WorldData, this);
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}
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}
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@@ -91,6 +92,10 @@ void ClientGame::HandlePacket(const protocol::UpdateMoneyPacket* packet) {
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m_Player->SetGold(packet->GetGold());
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m_Player->SetGold(packet->GetGold());
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}
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}
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void ClientGame::HandlePacket(const protocol::UpdateExpPacket* packet) {
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m_Player->SetExp(packet->GetExp());
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}
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void ClientGame::HandlePacket(const protocol::DisconnectPacket* packet) {
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void ClientGame::HandlePacket(const protocol::DisconnectPacket* packet) {
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m_GameState = game::GameState::Disconnected;
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m_GameState = game::GameState::Disconnected;
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m_Renderer->SetBackgroundColor({ 0, 0, 0 });
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m_Renderer->SetBackgroundColor({ 0, 0, 0 });
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