refactor: create gui widget classes

This commit is contained in:
2021-11-12 19:55:58 +01:00
parent 4ad7015f72
commit 830cb061e2
11 changed files with 166 additions and 67 deletions

View File

@@ -42,6 +42,7 @@ public:
void selectTeam(game::TeamColor team);
void sendMobs(const std::vector<protocol::MobSend>& mobSends);
void placeTower(game::TowerType type, const glm::vec2& position);
void upgradeTower(game::TowerID tower, game::TowerLevel level);
};

View File

@@ -38,8 +38,6 @@ public:
render::Renderer* getRenderer() const { return m_Renderer; }
void PlaceTower(game::TowerType type, const glm::vec2& position);
virtual void HandlePacket(const protocol::ConnexionInfoPacket* packet);
virtual void HandlePacket(const protocol::PlayerJoinPacket* packet);
virtual void HandlePacket(const protocol::PlayerLeavePacket* packet);

View File

@@ -1,9 +1,15 @@
#pragma once
#include "game/World.h"
#include "render/Renderer.h"
#include "render/VertexCache.h"
#include "render/gui/TowerPlacePopup.h"
#include "render/gui/MobTooltip.h"
#include "render/gui/imgui/imgui.h"
#include <glm/glm.hpp>
namespace td {
@@ -31,6 +37,9 @@ private:
float m_CamSensibility = 1;
bool m_PopupOpened = false;
VertexCache m_TowersCache;
std::unique_ptr<gui::TowerPlacePopup> m_TowerPlacePopup;
std::unique_ptr<gui::MobTooltip> m_MobTooltip;
public:
WorldRenderer(game::World* world, client::ClientGame* client);
~WorldRenderer();
@@ -40,6 +49,8 @@ public:
void addTower(game::TowerPtr tower);
void removeTower(game::TowerPtr tower);
static ImVec4 getImGuiTeamColor(game::TeamColor color);
void update();
void render();
@@ -54,10 +65,10 @@ private:
void renderMobs() const;
void renderTileSelect() const;
void renderPopups();
void renderTowerPlacePopup();
void renderTowerUpgradePopup();
void renderMobTooltip() const;
void detectClick();
void detectMobHovering() const;
glm::vec2 getCursorWorldPos() const;
glm::vec2 getClickWorldPos() const;

View File

@@ -0,0 +1,27 @@
#pragma once
#include "GuiWidget.h"
namespace td {
namespace game {
class Mob;
} // namespace game
namespace gui {
class MobTooltip : public GuiWidget {
private:
const game::Mob* m_Mob;
public:
MobTooltip(client::Client* client);
virtual void render();
void setMob(const game::Mob* mob) { m_Mob = mob; }
};
} // namespace gui
} // namespace td

View File

@@ -0,0 +1,22 @@
#pragma once
#include "GuiWidget.h"
#include <glm/glm.hpp>
namespace td {
namespace gui {
class TowerPlacePopup : public GuiWidget {
private:
glm::vec2 m_ClickWorldPos;
public:
TowerPlacePopup(client::Client* client);
virtual void render();
void setClickPos(const glm::vec2& worldPos);
};
} // namespace gui
} // namespace td

View File

@@ -54,6 +54,11 @@ void Client::sendMobs(const std::vector<protocol::MobSend>& mobSends){
m_Connexion.sendPacket(&packet);
}
void Client::placeTower(game::TowerType type, const glm::vec2& position) {
protocol::PlaceTowerPacket packet(position.x, position.y, type);
m_Connexion.sendPacket(&packet);
}
void Client::upgradeTower(game::TowerID tower, game::TowerLevel level){
protocol::UpgradeTowerPacket packet(tower, level);
m_Connexion.sendPacket(&packet);

View File

@@ -112,11 +112,6 @@ void ClientGame::renderWorld() {
}
}
void ClientGame::PlaceTower(game::TowerType type, const glm::vec2& position) {
protocol::PlaceTowerPacket packet(position.x, position.y, type);
m_Client->getConnexion().sendPacket(&packet);
}
void ClientGame::HandlePacket(const protocol::WorldAddTowerPacket* packet) {
m_WorldRenderer.addTower(m_WorldClient.placeTowerAt(packet->getTowerID(), packet->getTowerType(), packet->getTowerX(), packet->getTowerY(), packet->getBuilder()));
}

View File

@@ -12,7 +12,7 @@
namespace td {
namespace render {
ImVec4 getImGuiTeamColor(td::game::TeamColor color) {
ImVec4 WorldRenderer::getImGuiTeamColor(game::TeamColor color) {
switch (color) {
case td::game::TeamColor::None:
break;
@@ -35,6 +35,8 @@ void WorldRenderer::loadModels() {
WorldRenderer::WorldRenderer(game::World* world, client::ClientGame* client) : m_Client(client), m_Renderer(m_Client->getRenderer()), m_World(world), m_Zoom(0.1) {
m_Renderer->setZoom(m_Zoom);
m_Renderer->setCamMovement({});
m_TowerPlacePopup = std::make_unique<gui::TowerPlacePopup>(m_Client->getClient());
m_MobTooltip = std::make_unique<gui::MobTooltip>(m_Client->getClient());
}
void WorldRenderer::updateCursorPos() {
@@ -91,7 +93,7 @@ void WorldRenderer::renderTileSelect() const {
}
void WorldRenderer::renderPopups() {
renderTowerPlacePopup();
m_TowerPlacePopup->render();
renderTowerUpgradePopup();
}
@@ -134,6 +136,7 @@ void WorldRenderer::changeZoom(float zoomStep) {
void WorldRenderer::click() {
const game::TowerPtr tower = m_Client->getWorld().getTower(getClickWorldPos());
m_TowerPlacePopup->setClickPos(getClickWorldPos());
if (tower != nullptr) { // there is a tower here
ImGui::OpenPopup("TowerUpgrade");
} else if (m_Client->getWorld().CanPlaceLittleTower(getClickWorldPos(), m_Client->getPlayer()->getID())) {
@@ -146,28 +149,6 @@ void WorldRenderer::setCamPos(float camX, float camY) {
m_Renderer->setCamPos(m_CamPos);
}
void WorldRenderer::renderTowerPlacePopup() {
if (ImGui::BeginPopup("TowerPlace")) {
m_PopupOpened = true;
for (int i = 0; i < (int)game::TowerType::TowerCount; i++) {
game::TowerType towerType = game::TowerType(i);
const game::TowerInfo& towerInfo = game::getTowerInfo(towerType);
if (!towerInfo.isBigTower() || (towerInfo.isBigTower() && m_Client->getWorld().CanPlaceBigTower(getClickWorldPos(), m_Client->getPlayer()->getID()))) {
if (ImGui::Button(game::getTowerInfo(towerType).getName().c_str())) {
m_Client->PlaceTower(towerType, getClickWorldPos());
ImGui::CloseCurrentPopup();
break;
}
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip(game::getTowerInfo(towerType).getDescription().c_str(), "%s");
}
}
}
ImGui::EndPopup();
}
m_PopupOpened = false;
}
void WorldRenderer::renderTowerUpgradePopup() {
if (ImGui::BeginPopup("TowerUpgrade")) {
m_PopupOpened = true;
@@ -243,6 +224,11 @@ void WorldRenderer::detectClick() {
}
void WorldRenderer::renderMobTooltip() const {
detectMobHovering();
m_MobTooltip->render();
}
void WorldRenderer::detectMobHovering() const {
glm::vec2 cursorWorldPos = getCursorWorldPos();
for (game::MobPtr mob : m_World->getMobList()) {
// mob size is currently 1x1 for all mobs
@@ -250,30 +236,11 @@ void WorldRenderer::renderMobTooltip() const {
float mobCenterY = mob->getY();
if (cursorWorldPos.x > mobCenterX - 0.5f && cursorWorldPos.x < mobCenterX + 0.5f
&& cursorWorldPos.y > mobCenterY - 0.5f && cursorWorldPos.y < mobCenterY + 0.5f) {
const game::Player& sender = m_Client->getPlayerById(mob->getSender());
ImGui::BeginTooltip();
ImGui::Text("Sender :");
ImGui::SameLine();
ImGui::PushStyleColor(ImGuiCol_Text, getImGuiTeamColor(sender.getTeamColor()));
ImGui::Text("%s", sender.getName().c_str());
ImGui::PopStyleColor();
ImGui::Text("Mob HP : %.1f/%i", mob->getHealth(), mob->getStats()->getMaxLife());
ImGui::Text("Mob Type : %s", game::MobFactory::getMobName(mob->getType()).c_str());
ImGui::Text("Mob Level : %i", mob->getLevel());
ImGui::NewLine();
ImGui::Text("Mob Stats :");
ImGui::Text("\tMax health : %i", mob->getStats()->getMaxLife());
ImGui::Text("\tSpeed : %.1f", mob->getStats()->getMovementSpeed());
ImGui::Text("\tDamage : %.1f", mob->getStats()->getDamage());
ImGui::Text("\tMoney cost : %i", mob->getStats()->getMoneyCost());
ImGui::Text("\tEXP cost : %i", mob->getStats()->getExpCost());
ImGui::Text("\tEXP reward : %i", mob->getStats()->getExpReward());
ImGui::EndTooltip();
break;
m_MobTooltip->setMob(mob.get());
return;
}
}
m_MobTooltip->setMob(nullptr);
}
void WorldRenderer::addTower(game::TowerPtr tower) {

View File

@@ -1,24 +1,14 @@
#include "render/gui/GameMenu.h"
#include "render/gui/imgui/imgui.h"
#include "render/WorldRenderer.h"
#include "game/client/Client.h"
#include "game/server/Lobby.h"
namespace td {
namespace gui {
ImVec4 getImGuiTeamColor(td::game::TeamColor color) {
switch (color) {
case td::game::TeamColor::None:
break;
case td::game::TeamColor::Red:
return ImVec4(1, 0, 0, 1);
case td::game::TeamColor::Blue:
return ImVec4(0, 0, 1, 1);
}
return ImVec4(1, 1, 1, 1);
}
GameMenu::GameMenu(client::Client* client) : GuiWidget(client), m_SummonMenu(std::make_unique<SummonMenu>(client)) {
}
@@ -51,7 +41,7 @@ void GameMenu::showPlayers() {
if (ImGui::TreeNode(std::string("Players (" + std::to_string(getClient()->getGame().getPlayers().size()) + ")##player_list").c_str())) {
for (auto pair : getClient()->getGame().getPlayers()) {
const td::game::Player& player = pair.second;
ImGui::PushStyleColor(ImGuiCol_Text, getImGuiTeamColor(player.getTeamColor()));
ImGui::PushStyleColor(ImGuiCol_Text, render::WorldRenderer::getImGuiTeamColor(player.getTeamColor()));
ImGui::Text("%s", player.getName().c_str());
ImGui::PopStyleColor();
}

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@@ -0,0 +1,42 @@
#include "render/gui/MobTooltip.h"
#include "render/gui/imgui/imgui.h"
#include "render/WorldRenderer.h"
#include "game/Mobs.h"
#include "game/client/Client.h"
namespace td {
namespace gui {
MobTooltip::MobTooltip(client::Client* client) : GuiWidget(client) {
}
void MobTooltip::render() {
if(m_Mob == nullptr) return;
const game::Player& sender = getClient()->getGame().getPlayerById(m_Mob->getSender());
ImGui::BeginTooltip();
ImGui::Text("Sender :");
ImGui::SameLine();
ImGui::PushStyleColor(ImGuiCol_Text, render::WorldRenderer::getImGuiTeamColor(sender.getTeamColor()));
ImGui::Text("%s", sender.getName().c_str());
ImGui::PopStyleColor();
ImGui::Text("Mob HP : %.1f/%i", m_Mob->getHealth(), m_Mob->getStats()->getMaxLife());
ImGui::Text("Mob Type : %s", game::MobFactory::getMobName(m_Mob->getType()).c_str());
ImGui::Text("Mob Level : %i", m_Mob->getLevel());
ImGui::NewLine();
ImGui::Text("Mob Stats :");
ImGui::Text("\tMax health : %i", m_Mob->getStats()->getMaxLife());
ImGui::Text("\tSpeed : %.1f", m_Mob->getStats()->getMovementSpeed());
ImGui::Text("\tDamage : %.1f", m_Mob->getStats()->getDamage());
ImGui::Text("\tMoney cost : %i", m_Mob->getStats()->getMoneyCost());
ImGui::Text("\tEXP cost : %i", m_Mob->getStats()->getExpCost());
ImGui::Text("\tEXP reward : %i", m_Mob->getStats()->getExpReward());
ImGui::EndTooltip();
}
} // namespace gui
} // namespace td

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@@ -0,0 +1,41 @@
#include "render/gui/TowerPlacePopup.h"
#include "render/gui/imgui/imgui.h"
#include "game/Towers.h"
#include "game/client/Client.h"
namespace td {
namespace gui {
TowerPlacePopup::TowerPlacePopup(client::Client* client) : GuiWidget(client) {
}
void TowerPlacePopup::render(){
if (ImGui::BeginPopup("TowerPlace")) {
for (int i = 0; i < (int)game::TowerType::TowerCount; i++) {
game::TowerType towerType = game::TowerType(i);
const game::TowerInfo& towerInfo = game::getTowerInfo(towerType);
if (!towerInfo.isBigTower() || (towerInfo.isBigTower() && getClient()->getGame().getWorld().CanPlaceBigTower(m_ClickWorldPos, getClient()->getGame().getPlayer()->getID()))) {
if (ImGui::Button(game::getTowerInfo(towerType).getName().c_str())) {
getClient()->placeTower(towerType, m_ClickWorldPos);
ImGui::CloseCurrentPopup();
break;
}
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip(game::getTowerInfo(towerType).getDescription().c_str(), "%s");
}
}
}
ImGui::EndPopup();
}
}
void TowerPlacePopup::setClickPos(const glm::vec2& worldPos){
m_ClickWorldPos = worldPos;
}
} // namespace gui
} // namespace td