refactor: create gui widget classes
This commit is contained in:
@@ -42,6 +42,7 @@ public:
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void selectTeam(game::TeamColor team);
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void sendMobs(const std::vector<protocol::MobSend>& mobSends);
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void placeTower(game::TowerType type, const glm::vec2& position);
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void upgradeTower(game::TowerID tower, game::TowerLevel level);
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};
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@@ -38,8 +38,6 @@ public:
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render::Renderer* getRenderer() const { return m_Renderer; }
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void PlaceTower(game::TowerType type, const glm::vec2& position);
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virtual void HandlePacket(const protocol::ConnexionInfoPacket* packet);
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virtual void HandlePacket(const protocol::PlayerJoinPacket* packet);
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virtual void HandlePacket(const protocol::PlayerLeavePacket* packet);
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@@ -1,9 +1,15 @@
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#pragma once
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#include "game/World.h"
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#include "render/Renderer.h"
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#include "render/VertexCache.h"
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#include "render/gui/TowerPlacePopup.h"
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#include "render/gui/MobTooltip.h"
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#include "render/gui/imgui/imgui.h"
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#include <glm/glm.hpp>
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namespace td {
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@@ -31,6 +37,9 @@ private:
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float m_CamSensibility = 1;
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bool m_PopupOpened = false;
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VertexCache m_TowersCache;
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std::unique_ptr<gui::TowerPlacePopup> m_TowerPlacePopup;
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std::unique_ptr<gui::MobTooltip> m_MobTooltip;
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public:
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WorldRenderer(game::World* world, client::ClientGame* client);
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~WorldRenderer();
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@@ -40,6 +49,8 @@ public:
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void addTower(game::TowerPtr tower);
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void removeTower(game::TowerPtr tower);
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static ImVec4 getImGuiTeamColor(game::TeamColor color);
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void update();
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void render();
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@@ -54,10 +65,10 @@ private:
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void renderMobs() const;
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void renderTileSelect() const;
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void renderPopups();
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void renderTowerPlacePopup();
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void renderTowerUpgradePopup();
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void renderMobTooltip() const;
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void detectClick();
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void detectMobHovering() const;
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glm::vec2 getCursorWorldPos() const;
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glm::vec2 getClickWorldPos() const;
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27
include/render/gui/MobTooltip.h
Normal file
27
include/render/gui/MobTooltip.h
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@@ -0,0 +1,27 @@
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#pragma once
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#include "GuiWidget.h"
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namespace td {
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namespace game {
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class Mob;
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} // namespace game
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namespace gui {
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class MobTooltip : public GuiWidget {
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private:
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const game::Mob* m_Mob;
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public:
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MobTooltip(client::Client* client);
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virtual void render();
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void setMob(const game::Mob* mob) { m_Mob = mob; }
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};
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} // namespace gui
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} // namespace td
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22
include/render/gui/TowerPlacePopup.h
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22
include/render/gui/TowerPlacePopup.h
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@@ -0,0 +1,22 @@
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#pragma once
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#include "GuiWidget.h"
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#include <glm/glm.hpp>
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namespace td {
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namespace gui {
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class TowerPlacePopup : public GuiWidget {
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private:
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glm::vec2 m_ClickWorldPos;
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public:
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TowerPlacePopup(client::Client* client);
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virtual void render();
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void setClickPos(const glm::vec2& worldPos);
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};
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} // namespace gui
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} // namespace td
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@@ -54,6 +54,11 @@ void Client::sendMobs(const std::vector<protocol::MobSend>& mobSends){
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m_Connexion.sendPacket(&packet);
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}
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void Client::placeTower(game::TowerType type, const glm::vec2& position) {
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protocol::PlaceTowerPacket packet(position.x, position.y, type);
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m_Connexion.sendPacket(&packet);
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}
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void Client::upgradeTower(game::TowerID tower, game::TowerLevel level){
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protocol::UpgradeTowerPacket packet(tower, level);
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m_Connexion.sendPacket(&packet);
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@@ -112,11 +112,6 @@ void ClientGame::renderWorld() {
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}
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}
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void ClientGame::PlaceTower(game::TowerType type, const glm::vec2& position) {
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protocol::PlaceTowerPacket packet(position.x, position.y, type);
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m_Client->getConnexion().sendPacket(&packet);
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}
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void ClientGame::HandlePacket(const protocol::WorldAddTowerPacket* packet) {
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m_WorldRenderer.addTower(m_WorldClient.placeTowerAt(packet->getTowerID(), packet->getTowerType(), packet->getTowerX(), packet->getTowerY(), packet->getBuilder()));
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}
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@@ -12,7 +12,7 @@
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namespace td {
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namespace render {
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ImVec4 getImGuiTeamColor(td::game::TeamColor color) {
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ImVec4 WorldRenderer::getImGuiTeamColor(game::TeamColor color) {
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switch (color) {
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case td::game::TeamColor::None:
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break;
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@@ -35,6 +35,8 @@ void WorldRenderer::loadModels() {
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WorldRenderer::WorldRenderer(game::World* world, client::ClientGame* client) : m_Client(client), m_Renderer(m_Client->getRenderer()), m_World(world), m_Zoom(0.1) {
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m_Renderer->setZoom(m_Zoom);
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m_Renderer->setCamMovement({});
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m_TowerPlacePopup = std::make_unique<gui::TowerPlacePopup>(m_Client->getClient());
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m_MobTooltip = std::make_unique<gui::MobTooltip>(m_Client->getClient());
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}
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void WorldRenderer::updateCursorPos() {
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@@ -91,7 +93,7 @@ void WorldRenderer::renderTileSelect() const {
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}
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void WorldRenderer::renderPopups() {
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renderTowerPlacePopup();
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m_TowerPlacePopup->render();
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renderTowerUpgradePopup();
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}
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@@ -134,6 +136,7 @@ void WorldRenderer::changeZoom(float zoomStep) {
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void WorldRenderer::click() {
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const game::TowerPtr tower = m_Client->getWorld().getTower(getClickWorldPos());
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m_TowerPlacePopup->setClickPos(getClickWorldPos());
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if (tower != nullptr) { // there is a tower here
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ImGui::OpenPopup("TowerUpgrade");
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} else if (m_Client->getWorld().CanPlaceLittleTower(getClickWorldPos(), m_Client->getPlayer()->getID())) {
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@@ -146,28 +149,6 @@ void WorldRenderer::setCamPos(float camX, float camY) {
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m_Renderer->setCamPos(m_CamPos);
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}
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void WorldRenderer::renderTowerPlacePopup() {
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if (ImGui::BeginPopup("TowerPlace")) {
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m_PopupOpened = true;
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for (int i = 0; i < (int)game::TowerType::TowerCount; i++) {
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game::TowerType towerType = game::TowerType(i);
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const game::TowerInfo& towerInfo = game::getTowerInfo(towerType);
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if (!towerInfo.isBigTower() || (towerInfo.isBigTower() && m_Client->getWorld().CanPlaceBigTower(getClickWorldPos(), m_Client->getPlayer()->getID()))) {
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if (ImGui::Button(game::getTowerInfo(towerType).getName().c_str())) {
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m_Client->PlaceTower(towerType, getClickWorldPos());
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ImGui::CloseCurrentPopup();
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break;
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}
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip(game::getTowerInfo(towerType).getDescription().c_str(), "%s");
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}
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}
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}
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ImGui::EndPopup();
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}
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m_PopupOpened = false;
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}
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void WorldRenderer::renderTowerUpgradePopup() {
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if (ImGui::BeginPopup("TowerUpgrade")) {
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m_PopupOpened = true;
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@@ -243,6 +224,11 @@ void WorldRenderer::detectClick() {
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}
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void WorldRenderer::renderMobTooltip() const {
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detectMobHovering();
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m_MobTooltip->render();
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}
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void WorldRenderer::detectMobHovering() const {
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glm::vec2 cursorWorldPos = getCursorWorldPos();
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for (game::MobPtr mob : m_World->getMobList()) {
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// mob size is currently 1x1 for all mobs
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@@ -250,30 +236,11 @@ void WorldRenderer::renderMobTooltip() const {
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float mobCenterY = mob->getY();
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if (cursorWorldPos.x > mobCenterX - 0.5f && cursorWorldPos.x < mobCenterX + 0.5f
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&& cursorWorldPos.y > mobCenterY - 0.5f && cursorWorldPos.y < mobCenterY + 0.5f) {
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const game::Player& sender = m_Client->getPlayerById(mob->getSender());
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ImGui::BeginTooltip();
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ImGui::Text("Sender :");
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ImGui::SameLine();
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ImGui::PushStyleColor(ImGuiCol_Text, getImGuiTeamColor(sender.getTeamColor()));
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ImGui::Text("%s", sender.getName().c_str());
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ImGui::PopStyleColor();
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ImGui::Text("Mob HP : %.1f/%i", mob->getHealth(), mob->getStats()->getMaxLife());
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ImGui::Text("Mob Type : %s", game::MobFactory::getMobName(mob->getType()).c_str());
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ImGui::Text("Mob Level : %i", mob->getLevel());
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ImGui::NewLine();
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ImGui::Text("Mob Stats :");
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ImGui::Text("\tMax health : %i", mob->getStats()->getMaxLife());
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ImGui::Text("\tSpeed : %.1f", mob->getStats()->getMovementSpeed());
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ImGui::Text("\tDamage : %.1f", mob->getStats()->getDamage());
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ImGui::Text("\tMoney cost : %i", mob->getStats()->getMoneyCost());
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ImGui::Text("\tEXP cost : %i", mob->getStats()->getExpCost());
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ImGui::Text("\tEXP reward : %i", mob->getStats()->getExpReward());
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ImGui::EndTooltip();
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break;
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m_MobTooltip->setMob(mob.get());
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return;
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}
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}
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m_MobTooltip->setMob(nullptr);
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}
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void WorldRenderer::addTower(game::TowerPtr tower) {
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@@ -1,24 +1,14 @@
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#include "render/gui/GameMenu.h"
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#include "render/gui/imgui/imgui.h"
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#include "render/WorldRenderer.h"
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#include "game/client/Client.h"
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#include "game/server/Lobby.h"
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namespace td {
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namespace gui {
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ImVec4 getImGuiTeamColor(td::game::TeamColor color) {
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switch (color) {
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case td::game::TeamColor::None:
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break;
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case td::game::TeamColor::Red:
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return ImVec4(1, 0, 0, 1);
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case td::game::TeamColor::Blue:
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return ImVec4(0, 0, 1, 1);
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}
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return ImVec4(1, 1, 1, 1);
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}
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GameMenu::GameMenu(client::Client* client) : GuiWidget(client), m_SummonMenu(std::make_unique<SummonMenu>(client)) {
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}
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@@ -51,7 +41,7 @@ void GameMenu::showPlayers() {
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if (ImGui::TreeNode(std::string("Players (" + std::to_string(getClient()->getGame().getPlayers().size()) + ")##player_list").c_str())) {
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for (auto pair : getClient()->getGame().getPlayers()) {
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const td::game::Player& player = pair.second;
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ImGui::PushStyleColor(ImGuiCol_Text, getImGuiTeamColor(player.getTeamColor()));
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ImGui::PushStyleColor(ImGuiCol_Text, render::WorldRenderer::getImGuiTeamColor(player.getTeamColor()));
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ImGui::Text("%s", player.getName().c_str());
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ImGui::PopStyleColor();
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}
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42
src/render/gui/MobTooltip.cpp
Normal file
42
src/render/gui/MobTooltip.cpp
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@@ -0,0 +1,42 @@
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#include "render/gui/MobTooltip.h"
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#include "render/gui/imgui/imgui.h"
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#include "render/WorldRenderer.h"
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#include "game/Mobs.h"
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#include "game/client/Client.h"
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namespace td {
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namespace gui {
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MobTooltip::MobTooltip(client::Client* client) : GuiWidget(client) {
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}
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void MobTooltip::render() {
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if(m_Mob == nullptr) return;
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const game::Player& sender = getClient()->getGame().getPlayerById(m_Mob->getSender());
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ImGui::BeginTooltip();
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ImGui::Text("Sender :");
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ImGui::SameLine();
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ImGui::PushStyleColor(ImGuiCol_Text, render::WorldRenderer::getImGuiTeamColor(sender.getTeamColor()));
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ImGui::Text("%s", sender.getName().c_str());
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ImGui::PopStyleColor();
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ImGui::Text("Mob HP : %.1f/%i", m_Mob->getHealth(), m_Mob->getStats()->getMaxLife());
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ImGui::Text("Mob Type : %s", game::MobFactory::getMobName(m_Mob->getType()).c_str());
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ImGui::Text("Mob Level : %i", m_Mob->getLevel());
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ImGui::NewLine();
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ImGui::Text("Mob Stats :");
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ImGui::Text("\tMax health : %i", m_Mob->getStats()->getMaxLife());
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ImGui::Text("\tSpeed : %.1f", m_Mob->getStats()->getMovementSpeed());
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ImGui::Text("\tDamage : %.1f", m_Mob->getStats()->getDamage());
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ImGui::Text("\tMoney cost : %i", m_Mob->getStats()->getMoneyCost());
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ImGui::Text("\tEXP cost : %i", m_Mob->getStats()->getExpCost());
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ImGui::Text("\tEXP reward : %i", m_Mob->getStats()->getExpReward());
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ImGui::EndTooltip();
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}
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} // namespace gui
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} // namespace td
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41
src/render/gui/TowerPlacePopup.cpp
Normal file
41
src/render/gui/TowerPlacePopup.cpp
Normal file
@@ -0,0 +1,41 @@
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#include "render/gui/TowerPlacePopup.h"
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#include "render/gui/imgui/imgui.h"
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#include "game/Towers.h"
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#include "game/client/Client.h"
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namespace td {
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namespace gui {
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TowerPlacePopup::TowerPlacePopup(client::Client* client) : GuiWidget(client) {
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}
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void TowerPlacePopup::render(){
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if (ImGui::BeginPopup("TowerPlace")) {
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for (int i = 0; i < (int)game::TowerType::TowerCount; i++) {
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game::TowerType towerType = game::TowerType(i);
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const game::TowerInfo& towerInfo = game::getTowerInfo(towerType);
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if (!towerInfo.isBigTower() || (towerInfo.isBigTower() && getClient()->getGame().getWorld().CanPlaceBigTower(m_ClickWorldPos, getClient()->getGame().getPlayer()->getID()))) {
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if (ImGui::Button(game::getTowerInfo(towerType).getName().c_str())) {
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getClient()->placeTower(towerType, m_ClickWorldPos);
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ImGui::CloseCurrentPopup();
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break;
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}
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip(game::getTowerInfo(towerType).getDescription().c_str(), "%s");
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}
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}
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}
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ImGui::EndPopup();
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}
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}
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void TowerPlacePopup::setClickPos(const glm::vec2& worldPos){
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m_ClickWorldPos = worldPos;
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}
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} // namespace gui
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} // namespace td
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