refactor: create gui widget classes
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@@ -54,6 +54,11 @@ void Client::sendMobs(const std::vector<protocol::MobSend>& mobSends){
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m_Connexion.sendPacket(&packet);
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}
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void Client::placeTower(game::TowerType type, const glm::vec2& position) {
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protocol::PlaceTowerPacket packet(position.x, position.y, type);
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m_Connexion.sendPacket(&packet);
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}
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void Client::upgradeTower(game::TowerID tower, game::TowerLevel level){
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protocol::UpgradeTowerPacket packet(tower, level);
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m_Connexion.sendPacket(&packet);
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