refactor: create gui widget classes

This commit is contained in:
2021-11-12 19:55:58 +01:00
parent 4ad7015f72
commit 830cb061e2
11 changed files with 166 additions and 67 deletions

View File

@@ -0,0 +1,27 @@
#pragma once
#include "GuiWidget.h"
namespace td {
namespace game {
class Mob;
} // namespace game
namespace gui {
class MobTooltip : public GuiWidget {
private:
const game::Mob* m_Mob;
public:
MobTooltip(client::Client* client);
virtual void render();
void setMob(const game::Mob* mob) { m_Mob = mob; }
};
} // namespace gui
} // namespace td

View File

@@ -0,0 +1,22 @@
#pragma once
#include "GuiWidget.h"
#include <glm/glm.hpp>
namespace td {
namespace gui {
class TowerPlacePopup : public GuiWidget {
private:
glm::vec2 m_ClickWorldPos;
public:
TowerPlacePopup(client::Client* client);
virtual void render();
void setClickPos(const glm::vec2& worldPos);
};
} // namespace gui
} // namespace td