refactor: create gui widget classes
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@@ -1,9 +1,15 @@
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#pragma once
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#include "game/World.h"
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#include "render/Renderer.h"
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#include "render/VertexCache.h"
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#include "render/gui/TowerPlacePopup.h"
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#include "render/gui/MobTooltip.h"
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#include "render/gui/imgui/imgui.h"
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#include <glm/glm.hpp>
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namespace td {
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@@ -31,6 +37,9 @@ private:
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float m_CamSensibility = 1;
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bool m_PopupOpened = false;
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VertexCache m_TowersCache;
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std::unique_ptr<gui::TowerPlacePopup> m_TowerPlacePopup;
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std::unique_ptr<gui::MobTooltip> m_MobTooltip;
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public:
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WorldRenderer(game::World* world, client::ClientGame* client);
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~WorldRenderer();
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@@ -40,6 +49,8 @@ public:
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void addTower(game::TowerPtr tower);
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void removeTower(game::TowerPtr tower);
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static ImVec4 getImGuiTeamColor(game::TeamColor color);
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void update();
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void render();
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@@ -54,10 +65,10 @@ private:
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void renderMobs() const;
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void renderTileSelect() const;
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void renderPopups();
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void renderTowerPlacePopup();
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void renderTowerUpgradePopup();
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void renderMobTooltip() const;
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void detectClick();
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void detectMobHovering() const;
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glm::vec2 getCursorWorldPos() const;
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glm::vec2 getClickWorldPos() const;
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