refactor: create gui widget classes
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@@ -42,6 +42,7 @@ public:
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void selectTeam(game::TeamColor team);
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void sendMobs(const std::vector<protocol::MobSend>& mobSends);
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void placeTower(game::TowerType type, const glm::vec2& position);
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void upgradeTower(game::TowerID tower, game::TowerLevel level);
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};
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@@ -38,8 +38,6 @@ public:
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render::Renderer* getRenderer() const { return m_Renderer; }
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void PlaceTower(game::TowerType type, const glm::vec2& position);
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virtual void HandlePacket(const protocol::ConnexionInfoPacket* packet);
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virtual void HandlePacket(const protocol::PlayerJoinPacket* packet);
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virtual void HandlePacket(const protocol::PlayerLeavePacket* packet);
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