fix: add safe erasing in loops
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@@ -459,10 +459,10 @@ bool World::CanPlaceBigTower(const glm::vec2& worldPos, PlayerID playerID) const
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}
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void World::cleanDeadMobs(){
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for(auto it = m_Mobs.begin(); it != m_Mobs.end(); it++){
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MobPtr mob = *it;
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for(std::size_t i = 0; i < m_Mobs.size(); i++){
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MobPtr mob = m_Mobs[i];
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if(!mob->isAlive()){
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m_Mobs.erase(it);
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m_Mobs.erase(m_Mobs.begin() + i);
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}
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}
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}
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