feat: add working shapes
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@@ -126,7 +126,10 @@ public:
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Direction getDirection() const { return m_Direction; }
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void setDirection(Direction dir) { m_Direction = dir; }
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protected:
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void initHealth() { m_Health = static_cast<float>(getStats()->getMaxLife()); }
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void initMob() {
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m_Health = static_cast<float>(getStats()->getMaxLife());
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setSize(getStats()->getSize().x, getStats()->getSize().y);
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}
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private:
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void updateEffects(std::uint64_t delta);
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EffectDuration& getEffect(EffectType type);
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@@ -136,70 +139,70 @@ typedef std::shared_ptr<Mob> MobPtr;
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class Zombie : public Mob {
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public:
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Zombie(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initHealth(); }
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Zombie(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
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virtual MobType getType() const { return MobType::Zombie; }
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};
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class Spider : public Mob {
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public:
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Spider(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initHealth(); }
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Spider(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
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virtual MobType getType() const { return MobType::Spider; }
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};
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class Skeleton : public Mob {
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public:
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Skeleton(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initHealth(); }
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Skeleton(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
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virtual MobType getType() const { return MobType::Skeleton; }
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};
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class PigMan : public Mob {
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public:
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PigMan(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initHealth(); }
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PigMan(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
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virtual MobType getType() const { return MobType::Pigman; }
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};
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class Creeper : public Mob {
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public:
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Creeper(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initHealth(); }
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Creeper(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
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virtual MobType getType() const { return MobType::Creeper; }
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};
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class Silverfish : public Mob {
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public:
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Silverfish(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initHealth(); }
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Silverfish(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
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virtual MobType getType() const { return MobType::Silverfish; }
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};
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class Blaze : public Mob {
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public:
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Blaze(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initHealth(); }
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Blaze(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
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virtual MobType getType() const { return MobType::Blaze; }
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};
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class Witch : public Mob {
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public:
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Witch(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initHealth(); }
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Witch(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
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virtual MobType getType() const { return MobType::Witch; }
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};
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class Slime : public Mob {
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public:
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Slime(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initHealth(); }
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Slime(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
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virtual MobType getType() const { return MobType::Slime; }
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};
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class Giant : public Mob {
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public:
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Giant(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initHealth(); }
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Giant(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
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virtual MobType getType() const { return MobType::Giant; }
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};
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@@ -87,7 +87,7 @@ const TowerStats* getTowerStats(TowerType type, TowerLevel level);
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typedef std::uint16_t TowerID;
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class Tower : public utils::shape::Point {
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class Tower : public utils::shape::Circle {
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private:
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TowerID m_ID;
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TowerType m_Type;
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@@ -96,9 +96,9 @@ private:
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protected:
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utils::CooldownTimer m_Timer;
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public:
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Tower(TowerID id, TowerType type, std::int32_t x, std::int32_t y, PlayerID builder) : utils::shape::Point(x, y), m_ID(id), m_Type(type), m_Builder(builder),
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Tower(TowerID id, TowerType type, std::int32_t x, std::int32_t y, PlayerID builder) : utils::shape::Circle(x + 0.5f, y + 0.5f, 0), m_ID(id), m_Type(type), m_Builder(builder),
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m_Timer(getStats()->getDamageRate() * 1000) { // converting seconds to millis
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setRadius(getStats()->getRange());
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}
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virtual TowerType getType() const = 0;
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@@ -110,6 +110,7 @@ public:
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m_Level.setPath(path);
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m_Timer.setCooldown(getStats()->getDamageRate() * 1000); // converting seconds to millis
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m_Timer.reset();
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setRadius(getStats()->getRange());
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}
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std::uint16_t getID() const { return m_ID; }
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@@ -46,6 +46,7 @@ public:
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void setCenterX(float x) { m_Center.setX(x); }
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void setCenterY(float y) { m_Center.setY(y); }
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void setSize(float width, float height) { setWidth(width); setHeight(height); }
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void setWidth(float width) { m_Width = width; }
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void setHeight(float height) { m_Height = height; }
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@@ -59,11 +60,21 @@ private:
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Point m_Center;
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float m_Radius;
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public:
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Circle(float x, float y, float radius) : m_Center(x, y), m_Radius(radius) {}
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Circle() : m_Radius(0) {}
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const Point& getCenter() const { return m_Center; }
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float getCenterX() const { return m_Center.getX(); }
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float getCenterY() const { return m_Center.getY(); }
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float getRadius() const { return m_Radius; }
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void setCenter(const Point& center) { m_Center = center; }
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void setCenterX(float x) { m_Center.setX(x); }
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void setCenterY(float y) { m_Center.setY(y); }
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void setRadius(float radius) { m_Radius = radius; }
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bool collidesWith(const Point& point) const;
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bool collidesWith(const Rectangle& rect) const;
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bool collidesWith(const Circle& circle) const;
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@@ -265,13 +265,13 @@ void World::cleanDeadMobs() {
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TowerPtr World::getTower(const glm::vec2& position) const {
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for (TowerPtr tower : m_Towers) {
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if (tower->getSize() == TowerSize::Big) {
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if (tower->getX() - 2 <= static_cast<std::int32_t>(position.x) && tower->getX() + 2 >= static_cast<std::int32_t>(position.x) &&
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tower->getY() - 2 <= static_cast<std::int32_t>(position.y) && tower->getY() + 2 >= static_cast<std::int32_t>(position.y)) {
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if (tower->getCenterX() - 2.5f < position.x && tower->getCenterX() + 2.5f > position.x &&
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tower->getCenterY() - 2.5f < position.y && tower->getCenterY() + 2.5f > position.y) {
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return tower;
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}
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} else {
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if (tower->getX() - 1 <= static_cast<std::int32_t>(position.x) && tower->getX() + 1 >= static_cast<std::int32_t>(position.x) &&
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tower->getY() - 1 <= static_cast<std::int32_t>(position.y) && tower->getY() + 1 >= static_cast<std::int32_t>(position.y)) {
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} else { // little tower
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if (tower->getCenterX() - 1.5f < position.x && tower->getCenterX() + 1.5f > position.x &&
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tower->getCenterY() - 1.5f < position.y && tower->getCenterY() + 1.5f > position.y) {
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return tower;
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}
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}
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@@ -203,17 +203,17 @@ RenderData loadTowerModel(game::TowerPtr tower) {
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float towerY, towerDY;
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if (tower->getSize() == game::TowerSize::Little) {
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towerX = tower->getX() - 1;
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towerDX = tower->getX() + 2;
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towerX = tower->getCenterX() - 1.5f;
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towerDX = tower->getCenterX() + 1.5f;
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towerY = tower->getY() - 1;
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towerDY = tower->getY() + 2;
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towerY = tower->getCenterY() - 1.5f;
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towerDY = tower->getCenterY() + 1.5f;
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} else {
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towerX = tower->getX() - 2;
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towerDX = tower->getX() + 3;
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towerX = tower->getCenterX() - 2.5f;
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towerDX = tower->getCenterX() + 2.5f;
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towerY = tower->getY() - 2;
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towerDY = tower->getY() + 3;
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towerY = tower->getCenterY() - 2.5f;
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towerDY = tower->getCenterY() + 2.5f;
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}
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std::vector<float> positions = {
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towerX, towerY,
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