feat: add working shapes

This commit is contained in:
2021-11-22 19:15:32 +01:00
parent 1d7a8cc66b
commit 7fb357e9c8
5 changed files with 42 additions and 27 deletions

View File

@@ -203,17 +203,17 @@ RenderData loadTowerModel(game::TowerPtr tower) {
float towerY, towerDY;
if (tower->getSize() == game::TowerSize::Little) {
towerX = tower->getX() - 1;
towerDX = tower->getX() + 2;
towerX = tower->getCenterX() - 1.5f;
towerDX = tower->getCenterX() + 1.5f;
towerY = tower->getY() - 1;
towerDY = tower->getY() + 2;
towerY = tower->getCenterY() - 1.5f;
towerDY = tower->getCenterY() + 1.5f;
} else {
towerX = tower->getX() - 2;
towerDX = tower->getX() + 3;
towerX = tower->getCenterX() - 2.5f;
towerDX = tower->getCenterX() + 2.5f;
towerY = tower->getY() - 2;
towerDY = tower->getY() + 3;
towerY = tower->getCenterY() - 2.5f;
towerDY = tower->getCenterY() + 2.5f;
}
std::vector<float> positions = {
towerX, towerY,