feat: add working shapes
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@@ -265,13 +265,13 @@ void World::cleanDeadMobs() {
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TowerPtr World::getTower(const glm::vec2& position) const {
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for (TowerPtr tower : m_Towers) {
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if (tower->getSize() == TowerSize::Big) {
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if (tower->getX() - 2 <= static_cast<std::int32_t>(position.x) && tower->getX() + 2 >= static_cast<std::int32_t>(position.x) &&
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tower->getY() - 2 <= static_cast<std::int32_t>(position.y) && tower->getY() + 2 >= static_cast<std::int32_t>(position.y)) {
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if (tower->getCenterX() - 2.5f < position.x && tower->getCenterX() + 2.5f > position.x &&
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tower->getCenterY() - 2.5f < position.y && tower->getCenterY() + 2.5f > position.y) {
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return tower;
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}
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} else {
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if (tower->getX() - 1 <= static_cast<std::int32_t>(position.x) && tower->getX() + 1 >= static_cast<std::int32_t>(position.x) &&
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tower->getY() - 1 <= static_cast<std::int32_t>(position.y) && tower->getY() + 1 >= static_cast<std::int32_t>(position.y)) {
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} else { // little tower
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if (tower->getCenterX() - 1.5f < position.x && tower->getCenterX() + 1.5f > position.x &&
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tower->getCenterY() - 1.5f < position.y && tower->getCenterY() + 1.5f > position.y) {
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return tower;
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}
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}
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@@ -203,17 +203,17 @@ RenderData loadTowerModel(game::TowerPtr tower) {
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float towerY, towerDY;
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if (tower->getSize() == game::TowerSize::Little) {
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towerX = tower->getX() - 1;
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towerDX = tower->getX() + 2;
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towerX = tower->getCenterX() - 1.5f;
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towerDX = tower->getCenterX() + 1.5f;
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towerY = tower->getY() - 1;
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towerDY = tower->getY() + 2;
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towerY = tower->getCenterY() - 1.5f;
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towerDY = tower->getCenterY() + 1.5f;
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} else {
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towerX = tower->getX() - 2;
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towerDX = tower->getX() + 3;
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towerX = tower->getCenterX() - 2.5f;
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towerDX = tower->getCenterX() + 2.5f;
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towerY = tower->getY() - 2;
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towerDY = tower->getY() + 3;
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towerY = tower->getCenterY() - 2.5f;
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towerDY = tower->getCenterY() + 2.5f;
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}
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std::vector<float> positions = {
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towerX, towerY,
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