feat: add working shapes
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@@ -126,7 +126,10 @@ public:
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Direction getDirection() const { return m_Direction; }
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void setDirection(Direction dir) { m_Direction = dir; }
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protected:
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void initHealth() { m_Health = static_cast<float>(getStats()->getMaxLife()); }
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void initMob() {
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m_Health = static_cast<float>(getStats()->getMaxLife());
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setSize(getStats()->getSize().x, getStats()->getSize().y);
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}
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private:
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void updateEffects(std::uint64_t delta);
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EffectDuration& getEffect(EffectType type);
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@@ -136,70 +139,70 @@ typedef std::shared_ptr<Mob> MobPtr;
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class Zombie : public Mob {
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public:
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Zombie(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initHealth(); }
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Zombie(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
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virtual MobType getType() const { return MobType::Zombie; }
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};
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class Spider : public Mob {
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public:
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Spider(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initHealth(); }
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Spider(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
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virtual MobType getType() const { return MobType::Spider; }
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};
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class Skeleton : public Mob {
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public:
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Skeleton(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initHealth(); }
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Skeleton(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
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virtual MobType getType() const { return MobType::Skeleton; }
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};
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class PigMan : public Mob {
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public:
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PigMan(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initHealth(); }
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PigMan(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
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virtual MobType getType() const { return MobType::Pigman; }
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};
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class Creeper : public Mob {
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public:
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Creeper(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initHealth(); }
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Creeper(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
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virtual MobType getType() const { return MobType::Creeper; }
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};
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class Silverfish : public Mob {
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public:
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Silverfish(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initHealth(); }
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Silverfish(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
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virtual MobType getType() const { return MobType::Silverfish; }
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};
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class Blaze : public Mob {
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public:
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Blaze(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initHealth(); }
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Blaze(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
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virtual MobType getType() const { return MobType::Blaze; }
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};
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class Witch : public Mob {
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public:
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Witch(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initHealth(); }
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Witch(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
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virtual MobType getType() const { return MobType::Witch; }
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};
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class Slime : public Mob {
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public:
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Slime(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initHealth(); }
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Slime(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
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virtual MobType getType() const { return MobType::Slime; }
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};
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class Giant : public Mob {
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public:
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Giant(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initHealth(); }
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Giant(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
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virtual MobType getType() const { return MobType::Giant; }
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};
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