feat: add working shapes

This commit is contained in:
2021-11-22 19:15:32 +01:00
parent 1d7a8cc66b
commit 7fb357e9c8
5 changed files with 42 additions and 27 deletions

View File

@@ -126,7 +126,10 @@ public:
Direction getDirection() const { return m_Direction; }
void setDirection(Direction dir) { m_Direction = dir; }
protected:
void initHealth() { m_Health = static_cast<float>(getStats()->getMaxLife()); }
void initMob() {
m_Health = static_cast<float>(getStats()->getMaxLife());
setSize(getStats()->getSize().x, getStats()->getSize().y);
}
private:
void updateEffects(std::uint64_t delta);
EffectDuration& getEffect(EffectType type);
@@ -136,70 +139,70 @@ typedef std::shared_ptr<Mob> MobPtr;
class Zombie : public Mob {
public:
Zombie(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initHealth(); }
Zombie(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
virtual MobType getType() const { return MobType::Zombie; }
};
class Spider : public Mob {
public:
Spider(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initHealth(); }
Spider(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
virtual MobType getType() const { return MobType::Spider; }
};
class Skeleton : public Mob {
public:
Skeleton(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initHealth(); }
Skeleton(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
virtual MobType getType() const { return MobType::Skeleton; }
};
class PigMan : public Mob {
public:
PigMan(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initHealth(); }
PigMan(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
virtual MobType getType() const { return MobType::Pigman; }
};
class Creeper : public Mob {
public:
Creeper(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initHealth(); }
Creeper(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
virtual MobType getType() const { return MobType::Creeper; }
};
class Silverfish : public Mob {
public:
Silverfish(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initHealth(); }
Silverfish(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
virtual MobType getType() const { return MobType::Silverfish; }
};
class Blaze : public Mob {
public:
Blaze(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initHealth(); }
Blaze(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
virtual MobType getType() const { return MobType::Blaze; }
};
class Witch : public Mob {
public:
Witch(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initHealth(); }
Witch(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
virtual MobType getType() const { return MobType::Witch; }
};
class Slime : public Mob {
public:
Slime(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initHealth(); }
Slime(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
virtual MobType getType() const { return MobType::Slime; }
};
class Giant : public Mob {
public:
Giant(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initHealth(); }
Giant(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) { initMob(); }
virtual MobType getType() const { return MobType::Giant; }
};

View File

@@ -87,7 +87,7 @@ const TowerStats* getTowerStats(TowerType type, TowerLevel level);
typedef std::uint16_t TowerID;
class Tower : public utils::shape::Point {
class Tower : public utils::shape::Circle {
private:
TowerID m_ID;
TowerType m_Type;
@@ -96,9 +96,9 @@ private:
protected:
utils::CooldownTimer m_Timer;
public:
Tower(TowerID id, TowerType type, std::int32_t x, std::int32_t y, PlayerID builder) : utils::shape::Point(x, y), m_ID(id), m_Type(type), m_Builder(builder),
Tower(TowerID id, TowerType type, std::int32_t x, std::int32_t y, PlayerID builder) : utils::shape::Circle(x + 0.5f, y + 0.5f, 0), m_ID(id), m_Type(type), m_Builder(builder),
m_Timer(getStats()->getDamageRate() * 1000) { // converting seconds to millis
setRadius(getStats()->getRange());
}
virtual TowerType getType() const = 0;
@@ -110,6 +110,7 @@ public:
m_Level.setPath(path);
m_Timer.setCooldown(getStats()->getDamageRate() * 1000); // converting seconds to millis
m_Timer.reset();
setRadius(getStats()->getRange());
}
std::uint16_t getID() const { return m_ID; }

View File

@@ -46,6 +46,7 @@ public:
void setCenterX(float x) { m_Center.setX(x); }
void setCenterY(float y) { m_Center.setY(y); }
void setSize(float width, float height) { setWidth(width); setHeight(height); }
void setWidth(float width) { m_Width = width; }
void setHeight(float height) { m_Height = height; }
@@ -59,11 +60,21 @@ private:
Point m_Center;
float m_Radius;
public:
Circle(float x, float y, float radius) : m_Center(x, y), m_Radius(radius) {}
Circle() : m_Radius(0) {}
const Point& getCenter() const { return m_Center; }
float getCenterX() const { return m_Center.getX(); }
float getCenterY() const { return m_Center.getY(); }
float getRadius() const { return m_Radius; }
void setCenter(const Point& center) { m_Center = center; }
void setCenterX(float x) { m_Center.setX(x); }
void setCenterY(float y) { m_Center.setY(y); }
void setRadius(float radius) { m_Radius = radius; }
bool collidesWith(const Point& point) const;
bool collidesWith(const Rectangle& rect) const;
bool collidesWith(const Circle& circle) const;