back to lobby state when server ends

This commit is contained in:
2023-08-14 13:35:17 +02:00
parent 118a04cd01
commit 7f650f282c
7 changed files with 36 additions and 10 deletions

View File

@@ -12,7 +12,7 @@ class Server;
class Lobby {
private:
Server* m_Server;
bool m_GameStarted = false;
bool m_LobbyOpened = false;
std::uint64_t m_StartTimerTime = 0;
std::vector<std::uint8_t> m_Players;
utils::AutoTimer m_Timer;
@@ -22,6 +22,8 @@ public:
void OnPlayerJoin(std::uint8_t playerID);
void OnPlayerLeave(std::uint8_t playerID);
void OpenLobby();
void SendTimeRemaining();
void Tick();

View File

@@ -70,6 +70,8 @@ public:
void Stop(); // force the server to stop
void Close(); // at the end of a game
void Restart(); // go back to lobby state
bool LoadMap(const std::string& worldFilePath);
bool IsMapLoaded();

View File

@@ -171,6 +171,8 @@ public:
void Tick(std::uint64_t delta);
void Reset(); // clear mobs and towers
void SpawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir);
TowerPtr PlaceTowerAt(TowerID id, TowerType type, std::int32_t x, std::int32_t y, PlayerID builder);

View File

@@ -32,13 +32,19 @@ Lobby::Lobby(Server* server) : m_Server(server), m_Timer(1000, std::bind(&Lobby:
}
void Lobby::OpenLobby() {
m_Players.clear();
m_LobbyOpened = true;
m_StartTimerTime = 0;
}
void Lobby::Tick() {
if (m_GameStarted || m_StartTimerTime == 0)
if (!m_LobbyOpened || m_StartTimerTime == 0)
return;
if (utils::GetTime() - m_StartTimerTime >= LobbyWaitingTime) {
m_Server->GetGame().NotifyListeners(&game::GameListener::OnGameBegin);
m_GameStarted = true;
m_LobbyOpened = false;
return;
}
@@ -51,8 +57,9 @@ void Lobby::SendTimeRemaining() {
}
void Lobby::OnPlayerJoin(std::uint8_t playerID) {
if (m_GameStarted)
if (!m_LobbyOpened)
return;
utils::LOG("(Server) Player Joined Lobby !");
m_Players.push_back(playerID);
if (m_Players.size() == MIN_PLAYER_WAITING) { // start timer if a second player join the match
@@ -63,8 +70,9 @@ void Lobby::OnPlayerJoin(std::uint8_t playerID) {
}
void Lobby::OnPlayerLeave(std::uint8_t playerID) {
if (m_GameStarted)
if (!m_LobbyOpened)
return;
utils::LOG("(Server) Player Leaved Lobby !");
auto it = std::find(m_Players.begin(), m_Players.end(), playerID);

View File

@@ -52,6 +52,12 @@ void Server::StartThread() {
});
}
void Server::Restart() {
m_Game.GetWorld()->Reset();
m_Lobby.OpenLobby();
m_Game.SetGameState(game::GameState::Lobby);
}
void Server::Close() {
StopThread();
}
@@ -76,6 +82,7 @@ bool Server::Start(std::uint16_t port, bool blocking) {
utils::LOG(utils::format("Server started at port %u !", port));
m_TickCounter.Reset();
m_ServerRunning = true;
m_Lobby.OpenLobby();
if (blocking) {
ServerLoop();
} else {
@@ -166,9 +173,9 @@ void Server::OnPlayerLeave(std::uint8_t id) {
protocol::PlayerLeavePacket packet(id);
BroadcastPacket(&packet);
if (GetPlayers().empty()) {
utils::LOG("All players left. Stopping server ...");
Stop();
if (GetPlayers().empty() && m_Game.GetGameState() != game::GameState::Lobby) {
utils::LOG("All players left. Go back to lobby ...");
Restart();
}
}

View File

@@ -122,8 +122,8 @@ void ServerGame::OnGameClose() {
protocol::DisconnectPacket packet("Game finished");
m_Server->BroadcastPacket(&packet);
// Closing server
m_Server->Close();
// Put back to lobby state
m_Server->Restart();
}
} // namespace game

View File

@@ -110,6 +110,11 @@ void World::Tick(std::uint64_t delta) {
CleanDeadMobs();
}
void World::Reset() {
m_Towers.clear();
m_Mobs.clear();
}
void World::SpawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir) {
MobPtr mob = MobFactory::CreateMob(id, type, level, sender);
mob->SetCenter({ x, y });