back to lobby state when server ends
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@@ -110,6 +110,11 @@ void World::Tick(std::uint64_t delta) {
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CleanDeadMobs();
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}
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void World::Reset() {
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m_Towers.clear();
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m_Mobs.clear();
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}
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void World::SpawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir) {
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MobPtr mob = MobFactory::CreateMob(id, type, level, sender);
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mob->SetCenter({ x, y });
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