back to lobby state when server ends
This commit is contained in:
@@ -32,13 +32,19 @@ Lobby::Lobby(Server* server) : m_Server(server), m_Timer(1000, std::bind(&Lobby:
|
||||
|
||||
}
|
||||
|
||||
void Lobby::OpenLobby() {
|
||||
m_Players.clear();
|
||||
m_LobbyOpened = true;
|
||||
m_StartTimerTime = 0;
|
||||
}
|
||||
|
||||
void Lobby::Tick() {
|
||||
if (m_GameStarted || m_StartTimerTime == 0)
|
||||
if (!m_LobbyOpened || m_StartTimerTime == 0)
|
||||
return;
|
||||
|
||||
if (utils::GetTime() - m_StartTimerTime >= LobbyWaitingTime) {
|
||||
m_Server->GetGame().NotifyListeners(&game::GameListener::OnGameBegin);
|
||||
m_GameStarted = true;
|
||||
m_LobbyOpened = false;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -51,8 +57,9 @@ void Lobby::SendTimeRemaining() {
|
||||
}
|
||||
|
||||
void Lobby::OnPlayerJoin(std::uint8_t playerID) {
|
||||
if (m_GameStarted)
|
||||
if (!m_LobbyOpened)
|
||||
return;
|
||||
|
||||
utils::LOG("(Server) Player Joined Lobby !");
|
||||
m_Players.push_back(playerID);
|
||||
if (m_Players.size() == MIN_PLAYER_WAITING) { // start timer if a second player join the match
|
||||
@@ -63,8 +70,9 @@ void Lobby::OnPlayerJoin(std::uint8_t playerID) {
|
||||
}
|
||||
|
||||
void Lobby::OnPlayerLeave(std::uint8_t playerID) {
|
||||
if (m_GameStarted)
|
||||
if (!m_LobbyOpened)
|
||||
return;
|
||||
|
||||
utils::LOG("(Server) Player Leaved Lobby !");
|
||||
|
||||
auto it = std::find(m_Players.begin(), m_Players.end(), playerID);
|
||||
|
||||
@@ -52,6 +52,12 @@ void Server::StartThread() {
|
||||
});
|
||||
}
|
||||
|
||||
void Server::Restart() {
|
||||
m_Game.GetWorld()->Reset();
|
||||
m_Lobby.OpenLobby();
|
||||
m_Game.SetGameState(game::GameState::Lobby);
|
||||
}
|
||||
|
||||
void Server::Close() {
|
||||
StopThread();
|
||||
}
|
||||
@@ -76,6 +82,7 @@ bool Server::Start(std::uint16_t port, bool blocking) {
|
||||
utils::LOG(utils::format("Server started at port %u !", port));
|
||||
m_TickCounter.Reset();
|
||||
m_ServerRunning = true;
|
||||
m_Lobby.OpenLobby();
|
||||
if (blocking) {
|
||||
ServerLoop();
|
||||
} else {
|
||||
@@ -166,9 +173,9 @@ void Server::OnPlayerLeave(std::uint8_t id) {
|
||||
protocol::PlayerLeavePacket packet(id);
|
||||
BroadcastPacket(&packet);
|
||||
|
||||
if (GetPlayers().empty()) {
|
||||
utils::LOG("All players left. Stopping server ...");
|
||||
Stop();
|
||||
if (GetPlayers().empty() && m_Game.GetGameState() != game::GameState::Lobby) {
|
||||
utils::LOG("All players left. Go back to lobby ...");
|
||||
Restart();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -122,8 +122,8 @@ void ServerGame::OnGameClose() {
|
||||
protocol::DisconnectPacket packet("Game finished");
|
||||
m_Server->BroadcastPacket(&packet);
|
||||
|
||||
// Closing server
|
||||
m_Server->Close();
|
||||
// Put back to lobby state
|
||||
m_Server->Restart();
|
||||
}
|
||||
|
||||
} // namespace game
|
||||
|
||||
@@ -110,6 +110,11 @@ void World::Tick(std::uint64_t delta) {
|
||||
CleanDeadMobs();
|
||||
}
|
||||
|
||||
void World::Reset() {
|
||||
m_Towers.clear();
|
||||
m_Mobs.clear();
|
||||
}
|
||||
|
||||
void World::SpawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir) {
|
||||
MobPtr mob = MobFactory::CreateMob(id, type, level, sender);
|
||||
mob->SetCenter({ x, y });
|
||||
|
||||
Reference in New Issue
Block a user