back to lobby state when server ends

This commit is contained in:
2023-08-14 13:35:17 +02:00
parent 118a04cd01
commit 7f650f282c
7 changed files with 36 additions and 10 deletions

View File

@@ -171,6 +171,8 @@ public:
void Tick(std::uint64_t delta);
void Reset(); // clear mobs and towers
void SpawnMobAt(MobID id, MobType type, std::uint8_t level, PlayerID sender, float x, float y, Direction dir);
TowerPtr PlaceTowerAt(TowerID id, TowerType type, std::int32_t x, std::int32_t y, PlayerID builder);