add buy packets
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@@ -9,30 +9,32 @@ namespace PacketFactory {
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using PacketCreator = std::function<PacketPtr()>;
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static std::map<PacketType, PacketCreator> packets = {
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{PacketType::PlayerLogin, []() -> PacketPtr {return std::make_unique<PlayerLoginPacket>();} },
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{PacketType::WorldBeginData, []() -> PacketPtr {return std::make_unique<WorldBeginDataPacket>();} },
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{PacketType::WorldData, []() -> PacketPtr {return std::make_unique<WorldDataPacket>();} },
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{PacketType::KeepAlive, []() -> PacketPtr {return std::make_unique<KeepAlivePacket>();} },
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{PacketType::UpdateMoney, []() -> PacketPtr {return std::make_unique<UpdateMoneyPacket>();} },
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{PacketType::UpdateEXP, []() -> PacketPtr {return std::make_unique<UpdateExpPacket>();} },
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{PacketType::UpdateLobbyTime, []() -> PacketPtr {return std::make_unique<UpdateLobbyTimePacket>(); } },
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{PacketType::UpdateGameState, []() -> PacketPtr {return std::make_unique<UpdateGameStatePacket>(); } },
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{PacketType::PlayerList, []() -> PacketPtr {return std::make_unique<PlayerListPacket>(); } },
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{PacketType::PlayerJoin, []() -> PacketPtr {return std::make_unique<PlayerJoinPacket>(); } },
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{PacketType::PlayerLeave, []() -> PacketPtr {return std::make_unique<PlayerLeavePacket>(); } },
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{PacketType::ConnectionInfo, []() -> PacketPtr {return std::make_unique<ConnexionInfoPacket>(); } },
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{PacketType::SelectTeam, []() -> PacketPtr {return std::make_unique<SelectTeamPacket>(); } },
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{PacketType::UpdatePlayerTeam, []() -> PacketPtr {return std::make_unique<UpdatePlayerTeamPacket>(); } },
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{PacketType::Disconnect, []() -> PacketPtr {return std::make_unique<DisconnectPacket>(); } },
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{PacketType::ServerTps, []() -> PacketPtr {return std::make_unique<ServerTpsPacket>(); } },
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{PacketType::SpawnMob, []() -> PacketPtr {return std::make_unique<SpawnMobPacket>(); } },
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{PacketType::PlaceTower, []() -> PacketPtr {return std::make_unique<PlaceTowerPacket>(); } },
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{PacketType::WorldAddTower, []() -> PacketPtr {return std::make_unique<WorldAddTowerPacket>(); } },
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{PacketType::RemoveTower, []() -> PacketPtr {return std::make_unique<RemoveTowerPacket>(); } },
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{PacketType::SendMobs, []() -> PacketPtr {return std::make_unique<SendMobsPacket>(); } },
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{PacketType::UpgradeTower, []() -> PacketPtr {return std::make_unique<UpgradeTowerPacket>(); } },
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{PacketType::UpdateCastleLife, []() -> PacketPtr {return std::make_unique<UpdateCastleLifePacket>(); } },
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{PacketType::UpdateMobStates, []() -> PacketPtr {return std::make_unique<UpdateMobStatesPacket>(); } },
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{PacketType::PlayerLogin, []() -> PacketPtr {return std::make_unique<PlayerLoginPacket>();} },
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{PacketType::WorldBeginData, []() -> PacketPtr {return std::make_unique<WorldBeginDataPacket>();} },
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{PacketType::WorldData, []() -> PacketPtr {return std::make_unique<WorldDataPacket>();} },
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{PacketType::KeepAlive, []() -> PacketPtr {return std::make_unique<KeepAlivePacket>();} },
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{PacketType::UpdateMoney, []() -> PacketPtr {return std::make_unique<UpdateMoneyPacket>();} },
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{PacketType::UpdateEXP, []() -> PacketPtr {return std::make_unique<UpdateExpPacket>();} },
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{PacketType::UpdateLobbyTime, []() -> PacketPtr {return std::make_unique<UpdateLobbyTimePacket>(); } },
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{PacketType::UpdateGameState, []() -> PacketPtr {return std::make_unique<UpdateGameStatePacket>(); } },
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{PacketType::PlayerList, []() -> PacketPtr {return std::make_unique<PlayerListPacket>(); } },
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{PacketType::PlayerJoin, []() -> PacketPtr {return std::make_unique<PlayerJoinPacket>(); } },
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{PacketType::PlayerLeave, []() -> PacketPtr {return std::make_unique<PlayerLeavePacket>(); } },
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{PacketType::ConnectionInfo, []() -> PacketPtr {return std::make_unique<ConnexionInfoPacket>(); } },
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{PacketType::SelectTeam, []() -> PacketPtr {return std::make_unique<SelectTeamPacket>(); } },
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{PacketType::UpdatePlayerTeam, []() -> PacketPtr {return std::make_unique<UpdatePlayerTeamPacket>(); } },
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{PacketType::Disconnect, []() -> PacketPtr {return std::make_unique<DisconnectPacket>(); } },
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{PacketType::ServerTps, []() -> PacketPtr {return std::make_unique<ServerTpsPacket>(); } },
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{PacketType::SpawnMob, []() -> PacketPtr {return std::make_unique<SpawnMobPacket>(); } },
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{PacketType::PlaceTower, []() -> PacketPtr {return std::make_unique<PlaceTowerPacket>(); } },
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{PacketType::WorldAddTower, []() -> PacketPtr {return std::make_unique<WorldAddTowerPacket>(); } },
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{PacketType::RemoveTower, []() -> PacketPtr {return std::make_unique<RemoveTowerPacket>(); } },
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{PacketType::SendMobs, []() -> PacketPtr {return std::make_unique<SendMobsPacket>(); } },
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{PacketType::UpgradeTower, []() -> PacketPtr {return std::make_unique<UpgradeTowerPacket>(); } },
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{PacketType::UpdateCastleLife, []() -> PacketPtr {return std::make_unique<UpdateCastleLifePacket>(); } },
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{PacketType::UpdateMobStates, []() -> PacketPtr {return std::make_unique<UpdateMobStatesPacket>(); } },
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{PacketType::PlayerBuyItem, []() -> PacketPtr {return std::make_unique<PlayerBuyItemPacket>(); } },
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{PacketType::PlayerBuyMobUpgrade, []() -> PacketPtr {return std::make_unique<PlayerBuyMobUpgradePacket>(); } },
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};
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PacketPtr CreatePacket(PacketType type, DataBuffer& buffer) {
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@@ -548,6 +548,30 @@ void UpdateMobStatesPacket::Deserialize(DataBuffer& data) {
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}
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}
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DataBuffer PlayerBuyItemPacket::Serialize(bool packetID) const {
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DataBuffer data;
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WritePacketID(data, packetID);
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data << m_ItemType << m_Count;
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return data;
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}
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void PlayerBuyItemPacket::Deserialize(DataBuffer& data) {
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data >> m_ItemType >> m_Count;
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}
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DataBuffer PlayerBuyMobUpgradePacket::Serialize(bool packetID) const {
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DataBuffer data;
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WritePacketID(data, packetID);
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data << m_MobType << m_MobLevel;
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return data;
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}
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void PlayerBuyMobUpgradePacket::Deserialize(DataBuffer& data) {
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data >> m_MobType >> m_MobLevel;
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}
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REGISTER_DISPATCH_CLASS(PlayerLoginPacket)
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REGISTER_DISPATCH_CLASS(WorldBeginDataPacket)
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REGISTER_DISPATCH_CLASS(WorldDataPacket)
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@@ -572,6 +596,8 @@ REGISTER_DISPATCH_CLASS(SendMobsPacket)
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REGISTER_DISPATCH_CLASS(UpgradeTowerPacket)
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REGISTER_DISPATCH_CLASS(UpdateCastleLifePacket)
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REGISTER_DISPATCH_CLASS(UpdateMobStatesPacket)
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REGISTER_DISPATCH_CLASS(PlayerBuyItemPacket)
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REGISTER_DISPATCH_CLASS(PlayerBuyMobUpgradePacket)
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} // namespace protocol
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} // namespace td
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