moved Color to Defines.h
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@@ -78,7 +78,7 @@ GL::VertexArray LoadWorldModel(const td::game::World* world) {
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static_cast<float>(chunkX + tileX + 1), static_cast<float>(chunkY + tileY + 1),
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});
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const td::game::Color* tileColor = world->GetTileColor(tile);
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const td::Color* tileColor = world->GetTileColor(tile);
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for (int i = 0; i < 6; i++) {
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int color = 255;
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