moved Color to Defines.h
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@@ -20,7 +20,7 @@ WorldClient::WorldClient(ClientGame* game) : game::World(game), protocol::Packet
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void WorldClient::HandlePacket(const protocol::WorldBeginDataPacket* packet) {
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LoadMap(packet);
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if (m_Game->GetGameState() == game::GameState::Game) {
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const game::Color& backgroundColor = GetBackgroundColor();
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const Color& backgroundColor = GetBackgroundColor();
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m_Game->GetRenderer()->SetBackgroundColor({ static_cast<float>(backgroundColor.r / 255.0f), static_cast<float>(backgroundColor.g / 255.0f),
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static_cast<float>(backgroundColor.b / 255.0f) });
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}
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@@ -96,7 +96,7 @@ void PlayerLoginPacket::Deserialize(DataBuffer& data) {
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DataBuffer WorldBeginDataPacket::Serialize(bool packetID) const {
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DataBuffer data;
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const game::TowerTileColorPalette& towerTilePalette = m_Header.m_World->GetTowerTileColorPalette();
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const std::vector<game::Color>& decoTilePalette = m_Header.m_World->GetDecorationPalette();
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const std::vector<Color>& decoTilePalette = m_Header.m_World->GetDecorationPalette();
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WritePacketID(data, packetID);
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@@ -105,9 +105,9 @@ DataBuffer WorldBeginDataPacket::Serialize(bool packetID) const {
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// deco color palette
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std::size_t bufferSize = data.GetSize();
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data.Resize(bufferSize + decoTilePalette.size() * sizeof(game::Color));
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data.Resize(bufferSize + decoTilePalette.size() * sizeof(Color));
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memcpy(reinterpret_cast<std::uint8_t*>(data.data()) + bufferSize, decoTilePalette.data(), decoTilePalette.size() * sizeof(game::Color));
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memcpy(reinterpret_cast<std::uint8_t*>(data.data()) + bufferSize, decoTilePalette.data(), decoTilePalette.size() * sizeof(Color));
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data << m_Header.m_World->GetBackgroundColor();
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@@ -135,7 +135,7 @@ void WorldBeginDataPacket::Deserialize(DataBuffer& data) {
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std::uint16_t decoPaletteSize;
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data >> decoPaletteSize;
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std::size_t decoPalletteSizeByte = decoPaletteSize * sizeof(game::Color);
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std::size_t decoPalletteSizeByte = decoPaletteSize * sizeof(Color);
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m_Header.m_DecorationPalette.resize(decoPaletteSize);
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@@ -78,7 +78,7 @@ GL::VertexArray LoadWorldModel(const td::game::World* world) {
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static_cast<float>(chunkX + tileX + 1), static_cast<float>(chunkY + tileY + 1),
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});
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const td::game::Color* tileColor = world->GetTileColor(tile);
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const td::Color* tileColor = world->GetTileColor(tile);
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for (int i = 0; i < 6; i++) {
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int color = 255;
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