add fire arrow and fix world events

This commit is contained in:
2021-12-03 18:30:45 +01:00
parent 657fe761ab
commit 7a6fdc30b6
7 changed files with 17 additions and 21 deletions

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@@ -164,6 +164,7 @@ public:
ArcherTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {} ArcherTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, getType(), x, y, builder) {}
constexpr static float ExplosionRadius = 1.5f; constexpr static float ExplosionRadius = 1.5f;
constexpr static float FireDurationSec = 10.0f;
virtual TowerType getType() const { return TowerType::Archer; } virtual TowerType getType() const { return TowerType::Archer; }
virtual void tick(std::uint64_t delta, World* world); virtual void tick(std::uint64_t delta, World* world);

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@@ -122,7 +122,7 @@ public:
virtual void OnArcherTowerShot(MobPtr target, ArcherTower* shooter) {} virtual void OnArcherTowerShot(MobPtr target, ArcherTower* shooter) {}
virtual void OnArrowShot(MobPtr target, Tower* shooter){} virtual void OnArrowShot(MobPtr target, bool fire, Tower* shooter) {}
virtual void OnExplosion(utils::shape::Circle explosion, float centerDamage, Tower* shooter) {} virtual void OnExplosion(utils::shape::Circle explosion, float centerDamage, Tower* shooter) {}
virtual void OnMobDamage(MobPtr target, float damage, Tower* damager) {} virtual void OnMobDamage(MobPtr target, float damage, Tower* damager) {}
@@ -211,7 +211,7 @@ public:
virtual void OnArcherTowerShot(MobPtr target, ArcherTower* shooter); virtual void OnArcherTowerShot(MobPtr target, ArcherTower* shooter);
virtual void OnArrowShot(MobPtr target, Tower* shooter); virtual void OnArrowShot(MobPtr target, bool fire, Tower* shooter);
virtual void OnExplosion(utils::shape::Circle explosion, float centerDamage, Tower* shooter); virtual void OnExplosion(utils::shape::Circle explosion, float centerDamage, Tower* shooter);
virtual void OnMobDamage(MobPtr target, float damage, Tower* source); virtual void OnMobDamage(MobPtr target, float damage, Tower* source);

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@@ -19,7 +19,6 @@ public:
virtual void HandlePacket(const protocol::SpawnMobPacket* packet) override; virtual void HandlePacket(const protocol::SpawnMobPacket* packet) override;
virtual void HandlePacket(const protocol::UpgradeTowerPacket* packet) override; virtual void HandlePacket(const protocol::UpgradeTowerPacket* packet) override;
virtual void OnArrowShot(game::MobPtr target, game::Tower* shooter) override;
}; };
} // namespace client } // namespace client

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@@ -19,7 +19,6 @@ public:
void spawnMobs(game::MobType type, std::uint8_t level, game::PlayerID sender, std::uint8_t count); void spawnMobs(game::MobType type, std::uint8_t level, game::PlayerID sender, std::uint8_t count);
game::TowerPtr placeTowerAt(game::TowerType type, std::int32_t x, std::int32_t y, game::PlayerID builder); game::TowerPtr placeTowerAt(game::TowerType type, std::int32_t x, std::int32_t y, game::PlayerID builder);
virtual void OnArrowShot(game::MobPtr target, game::Tower* shooter) override;
}; };
} // namespace server } // namespace server

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@@ -399,15 +399,20 @@ TowerPtr World::getTowerById(TowerID towerID) {
} }
void World::OnArcherTowerShot(MobPtr target, ArcherTower* shooter) { void World::OnArcherTowerShot(MobPtr target, ArcherTower* shooter) {
bool explosiveArrows = shooter->getLevel().getPath() == TowerPath::Bottom; bool fireArrows = shooter->getLevel().getPath() == TowerPath::Bottom;
notifyListeners(&WorldListener::OnArrowShot, target, shooter); bool explosiveArrows = shooter->getLevel().getLevel() == 4 && fireArrows;
notifyListeners(&WorldListener::OnArrowShot, target, fireArrows, shooter);
if (explosiveArrows) { if (explosiveArrows) {
notifyListeners(&WorldListener::OnExplosion, utils::shape::Circle{ target->getCenterX(), target->getCenterY(), ArcherTower::ExplosionRadius }, shooter->getStats()->getDamage(), shooter); notifyListeners(&WorldListener::OnExplosion, utils::shape::Circle{ target->getCenterX(), target->getCenterY(), ArcherTower::ExplosionRadius }, shooter->getStats()->getDamage(), shooter);
} }
} }
void World::OnArrowShot(MobPtr target, Tower* shooter) { void World::OnArrowShot(MobPtr target, bool fireArrow, Tower* shooter) {
notifyListeners(&WorldListener::OnMobDamage, target, shooter->getStats()->getDamage(), shooter); notifyListeners(&WorldListener::OnMobDamage, target, shooter->getStats()->getDamage(), shooter);
if (fireArrow) {
target->addEffect(EffectType::Fire, ArcherTower::FireDurationSec, shooter);
}
} }
void World::OnExplosion(utils::shape::Circle explosion, float centerDamage, Tower* shooter) { void World::OnExplosion(utils::shape::Circle explosion, float centerDamage, Tower* shooter) {

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@@ -32,9 +32,5 @@ void WorldClient::HandlePacket(const protocol::UpgradeTowerPacket* packet) {
tower->upgrade(packet->getTowerLevel().getLevel(), packet->getTowerLevel().getPath()); tower->upgrade(packet->getTowerLevel().getLevel(), packet->getTowerLevel().getPath());
} }
void WorldClient::OnArrowShot(game::MobPtr target, game::Tower* tower) {
World::OnArrowShot(target, tower);
}
} // namespace client } // namespace client
} // namespace td } // namespace td

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@@ -49,9 +49,5 @@ game::TowerPtr ServerWorld::placeTowerAt(game::TowerType type, std::int32_t x, s
return tower; return tower;
} }
void ServerWorld::OnArrowShot(game::MobPtr target, game::Tower* shooter) {
World::OnArrowShot(target, shooter);
}
} // namespace server } // namespace server
} // namespace td } // namespace td