add fire arrow and fix world events
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@@ -32,9 +32,5 @@ void WorldClient::HandlePacket(const protocol::UpgradeTowerPacket* packet) {
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tower->upgrade(packet->getTowerLevel().getLevel(), packet->getTowerLevel().getPath());
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}
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void WorldClient::OnArrowShot(game::MobPtr target, game::Tower* tower) {
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World::OnArrowShot(target, tower);
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}
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} // namespace client
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} // namespace td
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