add fire arrow and fix world events
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@@ -399,15 +399,20 @@ TowerPtr World::getTowerById(TowerID towerID) {
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}
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void World::OnArcherTowerShot(MobPtr target, ArcherTower* shooter) {
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bool explosiveArrows = shooter->getLevel().getPath() == TowerPath::Bottom;
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notifyListeners(&WorldListener::OnArrowShot, target, shooter);
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bool fireArrows = shooter->getLevel().getPath() == TowerPath::Bottom;
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bool explosiveArrows = shooter->getLevel().getLevel() == 4 && fireArrows;
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notifyListeners(&WorldListener::OnArrowShot, target, fireArrows, shooter);
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if (explosiveArrows) {
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notifyListeners(&WorldListener::OnExplosion, utils::shape::Circle{ target->getCenterX(), target->getCenterY(), ArcherTower::ExplosionRadius }, shooter->getStats()->getDamage(), shooter);
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}
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}
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void World::OnArrowShot(MobPtr target, Tower* shooter) {
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void World::OnArrowShot(MobPtr target, bool fireArrow, Tower* shooter) {
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notifyListeners(&WorldListener::OnMobDamage, target, shooter->getStats()->getDamage(), shooter);
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if (fireArrow) {
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target->addEffect(EffectType::Fire, ArcherTower::FireDurationSec, shooter);
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}
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}
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void World::OnExplosion(utils::shape::Circle explosion, float centerDamage, Tower* shooter) {
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