remove glm dependency

This commit is contained in:
Simon Pribylski
2022-10-13 12:24:15 +02:00
parent bba9ef8219
commit 6e0923ac75
20 changed files with 110 additions and 71 deletions

View File

@@ -100,7 +100,7 @@ void WorldShader::GetAllUniformLocation() {
m_LocationViewtype = static_cast<unsigned int>(GetUniformLocation("isometricView"));
}
void WorldShader::SetCamPos(const glm::vec2& camPos) {
void WorldShader::SetCamPos(const Vec2f& camPos) {
LoadVector(m_LocationCam, camPos);
}
void WorldShader::SetZoom(float zoom) {