remove glm dependency
This commit is contained in:
@@ -160,7 +160,7 @@ const Color* World::GetTileColor(TilePtr tile) const {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
bool World::CanPlaceLittleTower(const glm::vec2& worldPos, PlayerID playerID) const {
|
||||
bool World::CanPlaceLittleTower(const Vec2f& worldPos, PlayerID playerID) const {
|
||||
TilePtr tile = GetTile(worldPos.x, worldPos.y);
|
||||
const Player& player = m_Game->GetPlayers()[playerID];
|
||||
|
||||
@@ -186,7 +186,7 @@ bool World::CanPlaceLittleTower(const glm::vec2& worldPos, PlayerID playerID) co
|
||||
return false;
|
||||
}
|
||||
|
||||
bool World::CanPlaceBigTower(const glm::vec2& worldPos, PlayerID playerID) const {
|
||||
bool World::CanPlaceBigTower(const Vec2f& worldPos, PlayerID playerID) const {
|
||||
if (!CanPlaceLittleTower(worldPos, playerID)) return false;
|
||||
|
||||
TilePtr tile = GetTile(worldPos.x, worldPos.y);
|
||||
@@ -224,7 +224,7 @@ void World::CleanDeadMobs() {
|
||||
}
|
||||
}
|
||||
|
||||
TowerPtr World::GetTower(const glm::vec2& position) const {
|
||||
TowerPtr World::GetTower(const Vec2f& position) const {
|
||||
for (TowerPtr tower : m_Towers) {
|
||||
if (tower->GetSize() == TowerSize::Big) {
|
||||
if (tower->GetCenterX() - 2.5f < position.x && tower->GetCenterX() + 2.5f > position.x &&
|
||||
|
||||
@@ -59,7 +59,7 @@ void Client::SendMobs(const std::vector<protocol::MobSend>& mobSends) {
|
||||
m_Connexion.SendPacket(&packet);
|
||||
}
|
||||
|
||||
void Client::PlaceTower(game::TowerType type, const glm::vec2& position) {
|
||||
void Client::PlaceTower(game::TowerType type, const Vec2f& position) {
|
||||
protocol::PlaceTowerPacket packet(position.x, position.y, type);
|
||||
m_Connexion.SendPacket(&packet);
|
||||
}
|
||||
|
||||
@@ -151,11 +151,13 @@ void ServerConnexion::HandlePacket(const protocol::PlaceTowerPacket* packet) {
|
||||
const game::TowerInfo& towerInfo = game::GetTowerInfo(towerType);
|
||||
server::ServerWorld* world = m_Server->GetGame().GetServerWorld();
|
||||
|
||||
if (!world->CanPlaceLittleTower({ packet->GetTowerX(), packet->GetTowerY() }, m_ID))
|
||||
Vec2f towerPos = { static_cast<float>(packet->GetTowerX()), static_cast<float>(packet->GetTowerY()) };
|
||||
|
||||
if (!world->CanPlaceLittleTower(towerPos, m_ID))
|
||||
return;
|
||||
|
||||
if (towerInfo.IsBigTower())
|
||||
if (!world->CanPlaceBigTower({ packet->GetTowerX(), packet->GetTowerY() }, m_ID))
|
||||
if (!world->CanPlaceBigTower(towerPos, m_ID))
|
||||
return;
|
||||
|
||||
game::TowerPtr tower = world->PlaceTowerAt(towerType, packet->GetTowerX(), packet->GetTowerY(), m_ID);
|
||||
|
||||
Reference in New Issue
Block a user