remove glm dependency
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@@ -4,7 +4,6 @@
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#include <vector>
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#include <map>
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#include <unordered_map>
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#include <glm/glm.hpp>
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#include <array>
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#include "Mobs.h"
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@@ -196,10 +195,10 @@ public:
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return m_TilePalette.at(index - 1);
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}
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bool CanPlaceLittleTower(const glm::vec2& worldPos, PlayerID player) const;
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bool CanPlaceBigTower(const glm::vec2& worldPos, PlayerID player) const;
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bool CanPlaceLittleTower(const Vec2f& worldPos, PlayerID player) const;
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bool CanPlaceBigTower(const Vec2f& worldPos, PlayerID player) const;
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TowerPtr GetTower(const glm::vec2& position) const; // returns null if no tower is here
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TowerPtr GetTower(const Vec2f& position) const; // returns null if no tower is here
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const std::unordered_map<ChunkCoord, ChunkPtr>& GetChunks() const { return m_Chunks; }
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